Updated on November 10th 2004 ~
No programmers were harmed in the making of this page. Much.
This is still the "alpha version" used to get objects added into the game. At this time it does not edit of the 6+ name related files or the score file. It will in its next incarnation, so do what you can. I will post some simple instruction for how and where to hex edit to add names, point score, and item preview inputs, etc.
These are the files you need to edit objects but also the related files for names, scores and object previews. At this time, only the OBJDAT.DAT and PNAMES.DAT files get modified by the Object Editor. I would suggest placing OBJDAT.DAT in a "working" folder and the rest in a SHELLPAT folder in the "working" folder to edit and then copy them to the game to test out.
This is still the "alpha version" used to make landmark objects in the game like airfields, train stations, and cities. The editor works on all 3 types of Lo files (brigade-Lo01's, Landmark-Lo02's and compound Lo13's and Lo14's). You can also change the object density values to aid in frame rates.
These are the files you need to edit the game's Lo files, Landmark Files and Brigade Files. I would suggest placing them in a "working" folder to edit and then copy them to the game to test out.
Above is a modified (with permission) version of Ren's fantastic Landmark editor. I used his editor to do all the the FCJ landmark placement and recommend it highly. Go to his site and grab it now.
Coming Soon..
Updated versions with more features.
A landmark ID program to number
or renumber new landmark files.
This Excel file shows all of the objects in RB and also the ones put into FCJ. If you are doing your own Mod you can bet that if you use the same FCJ class and type numbers you will be okay.
NEW!
These are the object related DAT files I use(d) on FCJ. They might solve some of the name not found or compound Lo file list values. Try them if the other are causing problems. NOTE: These will NOT give you any of the 3d objects listed!!