header { version { "0.62" } build { "2000.11.19" } } environment { grid { 1 10 50 50 } framerate { 24 } } texture { "LeRhone" file { "C:\\ANIM8OR\\DH2\\LeRhone.bmp" } } texture { "enblur0" file { "C:\\Anim8or\\dh2\\enblur0.bmp" } } object { "object01" material { "engine" surface { texturename { "LeRhone" } textureparams { blendmode { decal } alphamode { none } } } } material { "blur" surface { texturename { "enblur0" } textureparams { blendmode { decal } alphamode { none } } } } mesh { name { "engine.aa" } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) 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( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.ab" } base { orientation { 0 0 -0.16160 0.98686 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.ac" } base { orientation { 0 0 -0.32392 0.94609 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.ad" } base { orientation { 0 0 -0.46330 0.88620 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.ae" } base { orientation { 0 0 -0.59622 0.80282 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.af" } base { orientation { 0 0 -0.70711 0.70711 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.ag" } base { orientation { -0.00424 0.00308 -0.80901 0.58778 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.ah" } base { orientation { 0 0 -0.89101 0.45399 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.ai" } base { orientation { 0 0 -0.94943 0.31399 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.aj" } base { orientation { 0 0 -0.98769 0.15644 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.ak" } base { orientation { 0 0 -0.999986 -0.00523 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.al" } base { orientation { 0 0 -0.98511 -0.17193 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.am" } base { orientation { 0 0 -0.94438 -0.32887 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.an" } base { orientation { 0 0 -0.88377 -0.46793 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.ao" } base { orientation { 0 0 -0.79969 -0.60042 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.ap" } base { orientation { 0 0 -0.70711 -0.70711 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.aq" } base { orientation { 0 0 -0.65342 -0.75699 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.ar" } base { orientation { 0 0 -0.45865 -0.88862 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.as" } base { orientation { 0 0 -0.30902 -0.95106 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.at" } base { orientation { 0 0 -0.15644 -0.98769 } } material { "engine" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "engine" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.au" } material { "blur" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "blur" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.av" } base { orientation { 0 0 -0.26387 0.96456 } } material { "blur" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "blur" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.aw" } base { orientation { 0 0 -0.50904 0.86074 } } material { "blur" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "blur" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.ax" } base { orientation { 0 0 -0.70711 0.70711 } } material { "blur" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "blur" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.ay" } base { orientation { 0 0 -0.86602 0.50000 } } material { "blur" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "blur" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } mesh { name { "engine.az" } base { orientation { 0 0 -0.96593 0.25882 } } material { "blur" } smoothangle { 45 } /* 21 points, 18 faces, 19 uvCoords */ materiallist { materialname { "blur" } } points { (6.71511 7.68774 0) (10.2881 1.49907 0) (9.04724 -5.53844 0) (3.57303 -10.1318 0) (-3.57304 -10.1318 0) (-9.04724 -5.53844 0) (-10.2881 1.49907 0) (-6.71511 7.68774 0) (0 10.1318 0) (6.71511 7.68774 0) (6.71511 7.68774 3) (10.2881 1.49907 3) (9.04724 -5.53844 3) (3.57303 -10.1318 3) (-3.57304 -10.1318 3) (-9.04724 -5.53844 3) (-10.2881 1.49907 3) (-6.71511 7.68774 3) (0 10.1318 3) (6.71511 7.68774 3) (-0.02404 -0.18310 4.34655) } texcoords { (0.79209 0.84498) (0.94750 0.57469) (0.94750 0.57469) (0.79209 0.84498) (0.89353 0.26733) (0.89353 0.26733) (0.65542 0.06672) (0.65542 0.06672) (0.34458 0.06672) (0.34458 0.06672) (0.10647 0.26733) (0.10647 0.26733) (0.05250 0.57469) (0.05250 0.57469) (0.20791 0.84498) (0.20791 0.84498) (0.50000 0.95172) (0.50000 0.95172) (0.49895 0.50122) } faces { 4 4 0 -1 ( (0 0) (1 1) (11 2) (10 3) ) 4 4 0 -1 ( (1 1) (2 4) (12 5) (11 2) ) 4 4 0 -1 ( (2 4) (3 6) (13 7) (12 5) ) 4 4 0 -1 ( (3 6) (4 8) (14 9) (13 7) ) 4 4 0 -1 ( (4 8) (5 10) (15 11) (14 9) ) 4 4 0 -1 ( (5 10) (6 12) (16 13) (15 11) ) 4 4 0 -1 ( (6 12) (7 14) (17 15) (16 13) ) 4 4 0 -1 ( (7 14) (8 16) (18 17) (17 15) ) 4 4 0 -1 ( (8 16) (0 0) (10 3) (18 17) ) 3 4 0 -1 ( (10 3) (20 18) (18 17) ) 3 4 0 -1 ( (10 3) (11 2) (20 18) ) 3 4 0 -1 ( (11 2) (12 5) (20 18) ) 3 4 0 -1 ( (12 5) (13 7) (20 18) ) 3 4 0 -1 ( (13 7) (14 9) (20 18) ) 3 4 0 -1 ( (14 9) (15 11) (20 18) ) 3 4 0 -1 ( (15 11) (16 13) (20 18) ) 3 4 0 -1 ( (16 13) (17 15) (20 18) ) 3 4 0 -1 ( (17 15) (18 17) (20 18) ) } } }