header { version { "0.65beta" } build { "2001.03.10" } } environment { grid { 1 10 50 50 } framerate { 24 } } texture { "brud" file { "C:\\Anim8or\\N12\\brud.bmp" } } object { "object01" material { "rudder" surface { texturename { "brud" } textureparams { blendmode { decal } alphamode { none } } } } mesh { name { "rudder.ha" } pivot { origin { (0 14.1836 126.682) } } material { "rudder" } smoothangle { 45 } /* 18 points, 4 faces, 18 uvCoords */ materiallist { materialname { "rudder" } } points { (-0.04472 9.42105 106.68) (-0.14472 9.42105 124.968) (-0.04472 26.5661 124.968) (-0.04472 26.5661 120.015) (0.04472 9.42105 106.68) (0.14472 9.42105 124.968) (0.04472 26.5661 124.968) (0.04472 26.5661 120.015) (-0.14472 9.42105 124.968) (-0.04472 26.5661 124.968) (-0.14472 1.80105 124.968) (-0.04472 26.5661 146.685) (-0.04472 5.61105 146.685) (0.14472 9.42105 124.968) (0.04472 26.5661 124.968) (0.14472 1.80105 124.968) (0.04472 26.5661 146.685) (0.04472 5.61105 146.685) } texcoords { (-0.02304 0.30107) (0.31196 0.97261) (0.43639 0.97261) (0.43639 0.30107) (0.43639 0.97261) (0.31196 0.97261) (-0.02304 0.30107) (0.43639 0.30107) (0.43639 0.97261) (0.43639 0.30107) (0.98196 0.97261) (0.98196 0.15184) (0.43639 0.00261) (0.43639 0.97261) (0.43639 0.30107) (0.98196 0.97261) (0.43639 0.00261) (0.98196 0.15184) } faces { 4 4 0 -1 ( (0 0) (3 1) (2 2) (1 3) ) 4 4 0 -1 ( (6 4) (7 5) (4 6) (5 7) ) 5 4 0 -1 ( (8 9) (9 8) (11 10) (12 11) (10 12) ) 5 4 0 -1 ( (16 15) (14 13) (13 14) (15 16) (17 17) ) } } mesh { name { "rudder.hb" } base { origin { (-0.81500 -9.98 1.447) } orientation { 0 0 -0.02094 0.999781 } } pivot { origin { (-0.38447 19.4434 123.524) } } material { "rudder" } smoothangle { 45 } /* 18 points, 4 faces, 18 uvCoords */ materiallist { materialname { "rudder" } } points { (-0.02518 19.4211 105.283) (-0.12518 19.4211 123.571) (-0.02518 36.566 123.571) (-0.02518 36.566 118.618) (0.06426 19.4211 105.283) (0.16426 19.4211 123.571) (0.06426 36.566 123.571) (0.06426 36.566 118.618) (-0.12431 19.416 123.852) (-0.02440 36.5458 124.574) (-0.12431 11.8027 123.533) (-0.93381 35.6372 146.253) (-0.93381 14.7006 145.376) (0.16488 19.4155 123.864) (0.06497 36.5457 124.578) (0.16488 11.8022 123.545) (-0.84444 35.637 146.257) (-0.84444 14.7004 145.379) } texcoords { (-0.02304 0.30107) (0.31196 0.97261) (0.43639 0.97261) (0.43639 0.30107) (0.43639 0.97261) (0.31196 0.97261) (-0.02304 0.30107) (0.43639 0.30107) (0.43639 0.97261) (0.43639 0.30107) (0.98196 0.97261) (0.98196 0.15184) (0.43639 0.00261) (0.43639 0.97261) (0.43639 0.30107) (0.98196 0.97261) (0.43639 0.00261) (0.98196 0.15184) } faces { 4 4 0 -1 ( (0 0) (3 1) (2 2) (1 3) ) 4 4 0 -1 ( (6 4) (7 5) (4 6) (5 7) ) 5 4 0 -1 ( (8 9) (9 8) (11 10) (12 11) (10 12) ) 5 4 0 -1 ( (16 15) (14 13) (13 14) (15 16) (17 17) ) } } mesh { name { "rudder.hc" } base { origin { (0 20.085 148.512) } } material { " -- default --" } smoothangle { 45 } /* 2 points, 0 faces, 0 uvCoords */ /* 1 special edges */ materiallist { materialname { " -- default --" } } points { (0 0 0) (0 -2.7921 0.00002) } edges { (0 1) } } mesh { name { "rudder.hd" } pivot { origin { (-1.75858 14.1836 126.534) } } material { "rudder" } smoothangle { 45 } /* 18 points, 4 faces, 18 uvCoords */ materiallist { materialname { "rudder" } } points { (-0.04472 9.42105 106.68) (-0.14472 9.42105 124.968) (-0.04472 26.5661 124.968) (-0.04472 26.5661 120.015) (0.04472 9.42105 106.68) (0.14472 9.42105 124.968) (0.04472 26.5661 124.968) (0.04472 26.5661 120.015) (-0.13972 9.42105 124.944) (-0.04112 26.5661 124.961) (-0.13972 1.80105 124.944) (-3.66283 26.5661 146.374) (-3.66283 5.61105 146.374) (0.14567 9.42105 124.992) (0.04707 26.5661 124.976) (0.14567 1.80105 124.992) (-3.57464 26.5661 146.389) (-3.57464 5.61105 146.389) } texcoords { (-0.02304 0.30107) (0.31196 0.97261) (0.43639 0.97261) (0.43639 0.30107) (0.43639 0.97261) (0.31196 0.97261) (-0.02304 0.30107) (0.43639 0.30107) (0.43639 0.97261) (0.43639 0.30107) (0.98196 0.97261) (0.98196 0.15184) (0.43639 0.00261) (0.43639 0.97261) (0.43639 0.30107) (0.98196 0.97261) (0.43639 0.00261) (0.98196 0.15184) } faces { 4 4 0 -1 ( (0 0) (3 1) (2 2) (1 3) ) 4 4 0 -1 ( (6 4) (7 5) (4 6) (5 7) ) 5 4 0 -1 ( (8 9) (9 8) (11 10) (12 11) (10 12) ) 5 4 0 -1 ( (16 15) (14 13) (13 14) (15 16) (17 17) ) } } mesh { name { "rudder.he" } pivot { origin { (-3.62384 14.1836 126.049) } } material { "rudder" } smoothangle { 45 } /* 18 points, 4 faces, 18 uvCoords */ materiallist { materialname { "rudder" } } points { (-0.04472 9.42105 106.68) (-0.14472 9.42105 124.968) (-0.04472 26.5661 124.968) (-0.04472 26.5661 120.015) (0.04472 9.42105 106.68) (0.14472 9.42105 124.968) (0.04472 26.5661 124.968) (0.04472 26.5661 120.015) (-0.13012 9.42105 124.92) (-0.03603 26.5661 124.954) (-0.13012 1.80105 124.92) (-7.39239 26.5661 145.387) (-7.39239 5.61105 145.387) (0.14222 9.42105 125.018) (0.04813 26.5661 124.984) (0.14222 1.80105 125.018) (-7.30824 26.5661 145.417) (-7.30824 5.61105 145.417) } texcoords { (-0.02304 0.30107) (0.31196 0.97261) (0.43639 0.97261) (0.43639 0.30107) (0.43639 0.97261) (0.31196 0.97261) (-0.02304 0.30107) (0.43639 0.30107) (0.43639 0.97261) (0.43639 0.30107) (0.98196 0.97261) (0.98196 0.15184) (0.43639 0.00261) (0.43639 0.97261) (0.43639 0.30107) (0.98196 0.97261) (0.43639 0.00261) (0.98196 0.15184) } faces { 4 4 0 -1 ( (0 0) (3 1) (2 2) (1 3) ) 4 4 0 -1 ( (6 4) (7 5) (4 6) (5 7) ) 5 4 0 -1 ( (8 9) (9 8) (11 10) (12 11) (10 12) ) 5 4 0 -1 ( (16 15) (14 13) (13 14) (15 16) (17 17) ) } } mesh { name { "rudder.hf" } pivot { origin { (-5.37179 14.1836 125.24) } } material { "rudder" } smoothangle { 45 } /* 18 points, 4 faces, 18 uvCoords */ materiallist { materialname { "rudder" } } points { (-0.04472 9.42105 106.68) (-0.14472 9.42105 124.968) (-0.04472 26.5661 124.968) (-0.04472 26.5661 120.015) (0.04472 9.42105 106.68) (0.14472 9.42105 124.968) (0.04472 26.5661 124.968) (0.04472 26.5661 120.015) (-0.11641 9.42105 124.898) (-0.02980 26.5661 124.948) (-0.11641 1.80105 124.898) (-10.8883 26.5661 143.756) (-10.8883 5.61105 143.756) (0.13426 9.42105 125.043) (0.04766 26.5661 124.993) (0.13426 1.80105 125.043) (-10.8108 26.5661 143.8) (-10.8108 5.61105 143.8) } texcoords { (-0.02304 0.30107) (0.31196 0.97261) (0.43639 0.97261) (0.43639 0.30107) (0.43639 0.97261) (0.31196 0.97261) (-0.02304 0.30107) (0.43639 0.30107) (0.43639 0.97261) (0.43639 0.30107) (0.98196 0.97261) (0.98196 0.15184) (0.43639 0.00261) (0.43639 0.97261) (0.43639 0.30107) (0.98196 0.97261) (0.43639 0.00261) (0.98196 0.15184) } faces { 4 4 0 -1 ( (0 0) (3 1) (2 2) (1 3) ) 4 4 0 -1 ( (6 4) (7 5) (4 6) (5 7) ) 5 4 0 -1 ( (8 9) (9 8) (11 10) (12 11) (10 12) ) 5 4 0 -1 ( (16 15) (14 13) (13 14) (15 16) (17 17) ) } } mesh { name { "rudder.hg" } pivot { origin { (1.98221 14.1836 126.495) } } material { "rudder" } smoothangle { 45 } /* 18 points, 4 faces, 18 uvCoords */ materiallist { materialname { "rudder" } } points { (-0.04472 9.42105 106.68) (-0.14472 9.42105 124.968) (-0.04472 26.5661 124.968) (-0.04472 26.5661 120.015) (0.04472 9.42105 106.68) (0.14472 9.42105 124.968) (0.04472 26.5661 124.968) (0.04472 26.5661 120.015) (-0.14551 9.42105 124.995) (-0.04728 26.5661 124.977) (-0.14551 1.80105 124.995) (4.02207 26.5661 146.309) (4.02207 5.61105 146.309) (0.13881 9.42105 124.941) (0.04058 26.5661 124.96) (0.13881 1.80105 124.941) (4.10993 26.5661 146.292) (4.10993 5.61105 146.292) } texcoords { (-0.02304 0.30107) (0.31196 0.97261) (0.43639 0.97261) (0.43639 0.30107) (0.43639 0.97261) (0.31196 0.97261) (-0.02304 0.30107) (0.43639 0.30107) (0.43639 0.97261) (0.43639 0.30107) (0.98196 0.97261) (0.98196 0.15184) (0.43639 0.00261) (0.43639 0.97261) (0.43639 0.30107) (0.98196 0.97261) (0.43639 0.00261) (0.98196 0.15184) } faces { 4 4 0 -1 ( (0 0) (3 1) (2 2) (1 3) ) 4 4 0 -1 ( (6 4) (7 5) (4 6) (5 7) ) 5 4 0 -1 ( (8 9) (9 8) (11 10) (12 11) (10 12) ) 5 4 0 -1 ( (16 15) (14 13) (13 14) (15 16) (17 17) ) } } mesh { name { "rudder.hh" } pivot { origin { (3.73044 14.1836 126.01) } } material { "rudder" } smoothangle { 45 } /* 18 points, 4 faces, 18 uvCoords */ materiallist { materialname { "rudder" } } points { (-0.04472 9.42105 106.68) (-0.14472 9.42105 124.968) (-0.04472 26.5661 124.968) (-0.04472 26.5661 120.015) (0.04472 9.42105 106.68) (0.14472 9.42105 124.968) (0.04472 26.5661 124.968) (0.04472 26.5661 120.015) (-0.14188 9.42105 125.02) (-0.04815 26.5661 124.985) (-0.14188 1.80105 125.02) (7.52178 26.5661 145.34) (7.52178 5.61105 145.34) (0.12941 9.42105 124.919) (0.03568 26.5661 124.954) (0.12941 1.80105 124.919) (7.60561 26.5661 145.308) (7.60561 5.61105 145.308) } texcoords { (-0.02304 0.30107) (0.31196 0.97261) (0.43639 0.97261) (0.43639 0.30107) (0.43639 0.97261) (0.31196 0.97261) (-0.02304 0.30107) (0.43639 0.30107) (0.43639 0.97261) (0.43639 0.30107) (0.98196 0.97261) (0.98196 0.15184) (0.43639 0.00261) (0.43639 0.97261) (0.43639 0.30107) (0.98196 0.97261) (0.43639 0.00261) (0.98196 0.15184) } faces { 4 4 0 -1 ( (0 0) (3 1) (2 2) (1 3) ) 4 4 0 -1 ( (6 4) (7 5) (4 6) (5 7) ) 5 4 0 -1 ( (8 9) (9 8) (11 10) (12 11) (10 12) ) 5 4 0 -1 ( (16 15) (14 13) (13 14) (15 16) (17 17) ) } } mesh { name { "rudder.hi" } pivot { origin { (0.14684 14.1835 125.183) } } material { "rudder" } smoothangle { 45 } /* 18 points, 4 faces, 18 uvCoords */ materiallist { materialname { "rudder" } } points { (-0.04472 9.42105 106.68) (-0.14472 9.42105 124.968) (-0.04472 26.5661 124.968) (-0.04472 26.5661 120.015) (0.04472 9.42105 106.68) (0.14472 9.42105 124.968) (0.04472 26.5661 124.968) (0.04472 26.5661 120.015) (-0.13367 9.42105 125.044) (-0.04760 26.5661 124.993) (-0.13367 1.80105 125.044) (11.0072 26.5661 143.686) (11.0072 5.61105 143.686) (0.11546 9.42105 124.897) (0.02939 26.5661 124.948) (0.11546 1.80105 124.897) (11.0842 26.5661 143.64) (11.0842 5.61105 143.64) } texcoords { (-0.02304 0.30107) (0.31196 0.97261) (0.43639 0.97261) (0.43639 0.30107) (0.43639 0.97261) (0.31196 0.97261) (-0.02304 0.30107) (0.43639 0.30107) (0.43639 0.97261) (0.43639 0.30107) (0.98196 0.97261) (0.98196 0.15184) (0.43639 0.00261) (0.43639 0.97261) (0.43639 0.30107) (0.98196 0.97261) (0.43639 0.00261) (0.98196 0.15184) } faces { 4 4 0 -1 ( (0 0) (3 1) (2 2) (1 3) ) 4 4 0 -1 ( (6 4) (7 5) (4 6) (5 7) ) 5 4 0 -1 ( (8 9) (9 8) (11 10) (12 11) (10 12) ) 5 4 0 -1 ( (16 15) (14 13) (13 14) (15 16) (17 17) ) } } }