header { version { "0.65beta" } build { "2001.03.10" } } environment { grid { 0 7 50 50 } framerate { 24 } } texture { "rud" file { "C:\\Anim8or\\N17\\rud.bmp" } } texture { "elt" file { "C:\\Anim8or\\N17\\elt.bmp" } } texture { "elb" file { "C:\\Anim8or\\N17\\elb.bmp" } } texture { "Dam2" file { "C:\\Anim8or\\N17\\Dam2.bmp" } } texture { "dam3" file { "C:\\Anim8or\\N17\\dam3.bmp" } } object { "object01" material { "Rudder" surface { texturename { "rud" } textureparams { blendmode { decal } alphamode { none } } } } material { "ElvTop" surface { texturename { "elt" } textureparams { blendmode { decal } alphamode { none } } } } material { "ElvBot" surface { texturename { "elb" } textureparams { blendmode { decal } alphamode { none } } } } material { "holes" surface { texturename { "Dam2" } textureparams { blendmode { decal } alphamode { none } } } } material { "holes2" surface { texturename { "dam3" } textureparams { blendmode { decal } alphamode { none } } } } mesh { name { "elvL.ga" } base { origin { (0.00002 8.07674 68.7922) } } pivot { origin { (-19.6152 0.00600 11.6152) } } material { "ElvTop" } smoothangle { 45 } /* 16 points, 4 faces, 16 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (-4.8175 0.06592 23.2304) (-39.2305 0.06592 23.2305) (-29.8925 0.06592 9.54047) (-0.07050 0.06592 9.54037) (-4.8175 -0.05390 23.2304) (-39.2305 -0.05390 23.2305) (-29.8925 -0.05390 9.54047) (-0.07050 -0.05390 9.54037) (0 0.06591 0) (-23.14 0.06591 0) (-29.822 0.06591 9.48) (0 0.06591 9.48) (0 -0.05391 0) (-23.14 -0.05391 0) (-29.822 -0.05391 9.48) (0 -0.05391 9.48) } texcoords { (0.12907 0.59369) (0.50100 0.59369) (0.44179 0.01845) (0.01260 0.01844) (0.44179 0.01845) (0.50100 0.59369) (0.12907 0.59369) (0.01260 0.01844) (0.50188 0.99458) (0.50188 0.59623) (0.12994 0.59623) (0.21328 0.99458) (0.12994 0.59623) (0.50188 0.59623) (0.50188 0.99458) (0.21328 0.99458) } faces { 4 4 0 -1 ( (2 0) (3 1) (0 2) (1 3) ) 4 4 1 -1 ( (4 4) (7 5) (6 6) (5 7) ) 4 4 0 -1 ( (8 8) (11 9) (10 10) (9 11) ) 4 4 1 -1 ( (14 12) (15 13) (12 14) (13 15) ) } } mesh { name { "elvL.gb" } base { origin { (0.00002 0.36566 0.00001) } } pivot { origin { (-0.04928 7.28071 68.783) } } material { "ElvTop" } smoothangle { 45 } /* 24 points, 6 faces, 24 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } materialname { "holes" } } points { (-4.64553 7.21678 92.6715) (-39.0491 6.49643 93.0317) (-29.8748 7.5603 79.2725) (-0.06099 8.18454 78.9604) (-4.64311 7.09722 92.6639) (-39.0467 6.37688 93.024) (-29.8724 7.44075 79.2649) (-0.05856 8.06499 78.9527) (-0.39963 7.77699 68.8066) (-23.5193 7.77699 69.7756) (-29.7985 7.77699 79.5271) (-0.00265 7.77699 78.2783) (-0.39963 7.65717 68.8066) (-23.5193 7.65717 69.7756) (-29.7985 7.65717 79.5271) (-0.00265 7.65717 78.2783) (-27.5214 7.62721 80.3047) (-27.2332 7.08058 89.0932) (-18.4283 7.19672 88.8117) (-18.7164 7.74335 80.0232) (-27.5033 7.37679 80.2906) (-27.2143 6.82828 89.0789) (-18.4109 7.03652 88.8024) (-18.7 7.58503 80.014) } texcoords { (0.12907 0.59369) (0.50100 0.59369) (0.44179 0.01845) (0.01260 0.01844) (0.44179 0.01845) (0.50100 0.59369) (0.12907 0.59369) (0.01260 0.01844) (0.50188 0.99458) (0.50188 0.59623) (0.12994 0.59623) (0.21328 0.99458) (0.12994 0.59623) (0.50188 0.59623) (0.50188 0.99458) (0.21328 0.99458) (0 0.99494) (0.999996 0.99494) (0.999996 -0.00506) (0 -0.00506) (0 0.99494) (0.999996 0.99494) (0.999996 -0.00506) (0 -0.00506) } faces { 4 4 0 -1 ( (2 0) (3 1) (0 2) (1 3) ) 4 4 1 -1 ( (4 4) (7 5) (6 6) (5 7) ) 4 4 0 -1 ( (8 8) (11 9) (10 10) (9 11) ) 4 4 1 -1 ( (14 12) (15 13) (12 14) (13 15) ) 4 4 2 -1 ( (16 16) (19 17) (18 18) (17 19) ) 4 4 2 -1 ( (22 22) (23 21) (20 20) (21 23) ) } } mesh { name { "elvL.gc" } base { origin { (-24.116 8.16825 93.6362) } } material { " -- default --" } smoothangle { 45 } /* 2 points, 0 faces, 0 uvCoords */ /* 1 special edges */ materiallist { materialname { " -- default --" } } points { (0 0 0) (3.3264 0 0) } edges { (0 1) } } mesh { name { "elvL.gd" } base { origin { (0.00002 8.07674 68.7922) } } pivot { origin { (-19.6152 1.14998 11.5241) } } material { "ElvTop" } smoothangle { 45 } /* 16 points, 4 faces, 16 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (-4.8175 2.35386 23.0282) (-39.2305 2.35388 23.0283) (-29.8925 0.07082 9.52999) (-0.07050 0.07080 9.52989) (-4.8175 2.23572 23.0482) (-39.2305 2.23574 23.0483) (-29.8925 -0.04732 9.54998) (-0.07050 -0.04734 9.54988) (0 0.06591 0) (-23.14 0.06591 0) (-29.822 0.06591 9.48) (0 0.06591 9.48) (0 -0.05391 0) (-23.14 -0.05391 0) (-29.822 -0.05391 9.48) (0 -0.05391 9.48) } texcoords { (0.12907 0.59369) (0.50100 0.59369) (0.44179 0.01845) (0.01260 0.01844) (0.44179 0.01845) (0.50100 0.59369) (0.12907 0.59369) (0.01260 0.01844) (0.50188 0.99458) (0.50188 0.59623) (0.12994 0.59623) (0.21328 0.99458) (0.12994 0.59623) (0.50188 0.59623) (0.50188 0.99458) (0.21328 0.99458) } faces { 4 4 0 -1 ( (2 0) (3 1) (0 2) (1 3) ) 4 4 1 -1 ( (4 4) (7 5) (6 6) (5 7) ) 4 4 0 -1 ( (8 8) (11 9) (10 10) (9 11) ) 4 4 1 -1 ( (14 12) (15 13) (12 14) (13 15) ) } } mesh { name { "elvL.ge" } base { origin { (0.00002 8.07674 68.7922) } } pivot { origin { (-19.6152 2.26109 11.2434) } } material { "ElvTop" } smoothangle { 45 } /* 16 points, 4 faces, 16 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (-4.8175 4.57605 22.4473) (-39.2305 4.57608 22.4474) (-29.8925 0.07390 9.51885) (-0.07050 0.07387 9.51875) (-4.8175 4.46289 22.4867) (-39.2305 4.46293 22.4868) (-29.8925 -0.03926 9.55825) (-0.07050 -0.03929 9.55816) (0 0.06591 0) (-23.14 0.06591 0) (-29.822 0.06591 9.48) (0 0.06591 9.48) (0 -0.05391 0) (-23.14 -0.05391 0) (-29.822 -0.05391 9.48) (0 -0.05391 9.48) } texcoords { (0.12907 0.59369) (0.50100 0.59369) (0.44179 0.01845) (0.01260 0.01844) (0.44179 0.01845) (0.50100 0.59369) (0.12907 0.59369) (0.01260 0.01844) (0.50188 0.99458) (0.50188 0.59623) (0.12994 0.59623) (0.21328 0.99458) (0.12994 0.59623) (0.50188 0.59623) (0.50188 0.99458) (0.21328 0.99458) } faces { 4 4 0 -1 ( (2 0) (3 1) (0 2) (1 3) ) 4 4 1 -1 ( (4 4) (7 5) (6 6) (5 7) ) 4 4 0 -1 ( (8 8) (11 9) (10 10) (9 11) ) 4 4 1 -1 ( (14 12) (15 13) (12 14) (13 15) ) } } mesh { name { "elvL.gf" } base { origin { (0.00002 8.07674 68.7922) } } pivot { origin { (-19.6152 3.30819 10.7809) } } material { "ElvTop" } smoothangle { 45 } /* 16 points, 4 faces, 16 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (0 0.06591 0) (-23.14 0.06591 0) (-29.822 0.06591 9.48) (0 0.06591 9.48) (0 -0.05391 0) (-23.14 -0.05391 0) (-29.822 -0.05391 9.48) (0 -0.05391 9.48) (-4.8175 6.67023 21.5039) (-39.2305 6.67028 21.504) (-29.8925 0.07508 9.50734) (-0.07050 0.07503 9.50726) (-4.8175 6.56524 21.5616) (-39.2305 6.56528 21.5617) (-29.8925 -0.02992 9.56507) (-0.07050 -0.02997 9.56498) } texcoords { (0.50188 0.99458) (0.50188 0.59623) (0.12994 0.59623) (0.21328 0.99458) (0.12994 0.59623) (0.50188 0.59623) (0.50188 0.99458) (0.21328 0.99458) (0.12907 0.59369) (0.50100 0.59369) (0.44179 0.01845) (0.01260 0.01844) (0.44179 0.01845) (0.50100 0.59369) (0.12907 0.59369) (0.01260 0.01844) } faces { 4 4 0 -1 ( (0 0) (3 1) (2 2) (1 3) ) 4 4 1 -1 ( (6 4) (7 5) (4 6) (5 7) ) 4 4 0 -1 ( (10 8) (11 9) (8 10) (9 11) ) 4 4 1 -1 ( (12 12) (15 13) (14 14) (13 15) ) } } mesh { name { "elvL.gg" } base { origin { (0.00002 8.07674 68.7922) } } pivot { origin { (-19.6152 -1.20871 11.5121) } } material { "ElvTop" } smoothangle { 45 } /* 16 points, 4 faces, 16 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (-4.8175 -2.36539 23.0241) (-39.2305 -2.36541 23.0242) (-29.8925 0.05888 9.55054) (-0.07050 0.05890 9.55044) (-4.8175 -2.48332 23.0029) (-39.2305 -2.48333 23.003) (-29.8925 -0.05905 9.52932) (-0.07050 -0.05903 9.52922) (0 0.06591 0) (-23.14 0.06591 0) (-29.822 0.06591 9.48) (0 0.06591 9.48) (0 -0.05391 0) (-23.14 -0.05391 0) (-29.822 -0.05391 9.48) (0 -0.05391 9.48) } texcoords { (0.12907 0.59369) (0.50100 0.59369) (0.44179 0.01845) (0.01260 0.01844) (0.44179 0.01845) (0.50100 0.59369) (0.12907 0.59369) (0.01260 0.01844) (0.50188 0.99458) (0.50188 0.59623) (0.12994 0.59623) (0.21328 0.99458) (0.12994 0.59623) (0.50188 0.59623) (0.50188 0.99458) (0.21328 0.99458) } faces { 4 4 0 -1 ( (2 0) (3 1) (0 2) (1 3) ) 4 4 1 -1 ( (4 4) (7 5) (6 6) (5 7) ) 4 4 0 -1 ( (8 8) (11 9) (10 10) (9 11) ) 4 4 1 -1 ( (14 12) (15 13) (12 14) (13 15) ) } } mesh { name { "elvL.gh" } base { origin { (0.00002 8.07674 68.7922) } } pivot { origin { (-19.6152 -2.38409 11.1953) } } material { "ElvTop" } smoothangle { 45 } /* 16 points, 4 faces, 16 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (-4.8175 -4.72174 22.3905) (-39.2305 -4.72178 22.3906) (-29.8925 0.05017 9.5592) (-0.07050 0.05021 9.55911) (-4.8175 -4.83405 22.3487) (-39.2305 -4.83408 22.3488) (-29.8925 -0.06213 9.51744) (-0.07050 -0.06210 9.51734) (0 0.06591 0) (-23.14 0.06591 0) (-29.822 0.06591 9.48) (0 0.06591 9.48) (0 -0.05391 0) (-23.14 -0.05391 0) (-29.822 -0.05391 9.48) (0 -0.05391 9.48) } texcoords { (0.12907 0.59369) (0.50100 0.59369) (0.44179 0.01845) (0.01260 0.01844) (0.44179 0.01845) (0.50100 0.59369) (0.12907 0.59369) (0.01260 0.01844) (0.50188 0.99458) (0.50188 0.59623) (0.12994 0.59623) (0.21328 0.99458) (0.12994 0.59623) (0.50188 0.59623) (0.50188 0.99458) (0.21328 0.99458) } faces { 4 4 0 -1 ( (2 0) (3 1) (0 2) (1 3) ) 4 4 1 -1 ( (4 4) (7 5) (6 6) (5 7) ) 4 4 0 -1 ( (8 8) (11 9) (10 10) (9 11) ) 4 4 1 -1 ( (14 12) (15 13) (12 14) (13 15) ) } } mesh { name { "elvL.gi" } base { origin { (0.00002 8.07674 68.7922) } } pivot { origin { (-19.6152 -3.42108 10.7109) } } material { "ElvTop" } smoothangle { 45 } /* 16 points, 4 faces, 16 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (-4.8175 -6.80425 21.4216) (-39.2305 -6.8043 21.4217) (-29.8925 0.04069 9.56583) (-0.07050 0.04074 9.56574) (-4.8175 -6.90802 21.3617) (-39.2305 -6.90807 21.3618) (-29.8925 -0.06308 9.50592) (-0.07050 -0.06303 9.50583) (0 0.06591 0) (-23.14 0.06591 0) (-29.822 0.06591 9.48) (0 0.06591 9.48) (0 -0.05391 0) (-23.14 -0.05391 0) (-29.822 -0.05391 9.48) (0 -0.05391 9.48) } texcoords { (0.12907 0.59369) (0.50100 0.59369) (0.44179 0.01845) (0.01260 0.01844) (0.44179 0.01845) (0.50100 0.59369) (0.12907 0.59369) (0.01260 0.01844) (0.50188 0.99458) (0.50188 0.59623) (0.12994 0.59623) (0.21328 0.99458) (0.12994 0.59623) (0.50188 0.59623) (0.50188 0.99458) (0.21328 0.99458) } faces { 4 4 0 -1 ( (2 0) (3 1) (0 2) (1 3) ) 4 4 1 -1 ( (4 4) (7 5) (6 6) (5 7) ) 4 4 0 -1 ( (8 8) (11 9) (10 10) (9 11) ) 4 4 1 -1 ( (14 12) (15 13) (12 14) (13 15) ) } } mesh { name { "RudrB.ha" } base { origin { (-0.04514 -1.40969 -27.4837) } } pivot { origin { (0.00187 14.3537 115.745) } } material { "Rudder" } smoothangle { 45 } /* 12 points, 6 faces, 12 uvCoords */ materiallist { materialname { "Rudder" } } points { (0.00185 6.54927 127.472) (0.00186 2.53654 108.38) (0.00185 26.1709 104.02) (0.00185 26.1709 127.472) (0.00188 10.012 104.02) (0.00189 10.012 108.38) (0.00185 6.54927 127.472) (0.00186 2.53654 108.38) (0.00185 26.1709 104.02) (0.00185 26.1709 127.472) (0.00188 10.012 104.02) (0.00189 10.012 108.38) } texcoords { (0.99589 0.16733) (0.99589 0.99755) (0 0.99755) (0.18178 0.31385) (0.18178 0) (0 0.31385) (0 0.99755) (0.99589 0.99755) (0.99589 0.16733) (0.18178 0) (0.18178 0.31385) (0 0.31385) } faces { 3 4 0 -1 ( (0 0) (3 1) (2 2) ) 4 4 0 -1 ( (5 3) (1 4) (0 0) (2 2) ) 3 4 0 -1 ( (4 5) (5 3) (2 2) ) 3 4 0 -1 ( (8 6) (9 7) (6 8) ) 4 4 0 -1 ( (6 8) (7 9) (11 10) (8 6) ) 3 4 0 -1 ( (8 6) (11 10) (10 11) ) } } mesh { name { "RudrB.hb" } base { origin { (0 10.6733 0.95762) } orientation { 0.06802 0 0 0.99768 } } pivot { origin { (1.03411 12.5762 89.6195) } } material { "Rudder" } smoothangle { 45 } /* 20 points, 8 faces, 20 uvCoords */ materiallist { materialname { "Rudder" } materialname { "holes2" } } points { (2.4301 1.984 99.5914) (0.00576 0.57390 80.2849) (-0.38489 24.5785 79.1814) (2.56037 21.4265 102.233) (-0.49214 8.56712 77.0058) (0.05543 7.98113 81.2914) (2.4301 1.984 99.5914) (0.00576 0.57390 80.2849) (-0.38489 24.5785 79.1814) (2.56037 21.4265 102.233) (-0.49214 8.56712 77.0058) (0.05543 7.98113 81.2914) (1.83921 20.7057 96.1774) (2.02791 6.90998 96.5262) (0.40551 6.75909 83.6655) (0.21924 20.3458 83.3188) (1.68432 20.7058 95.6587) (1.87616 6.91051 96.0259) (0.25251 6.74212 83.1656) (0.06321 20.3283 82.8008) } texcoords { (0.99589 0.16733) (0.99589 0.99755) (0 0.99755) (0.18178 0.31385) (0.18178 0) (0 0.31385) (0 0.99755) (0.99589 0.99755) (0.99589 0.16733) (0.18178 0) (0.18178 0.31385) (0 0.31385) (0.02201 0.06390) (0.00614 1.00329) (1.02561 0.98814) (1.02561 0.04875) (0.02201 0.06390) (0.00614 1.00329) (1.02561 0.98814) (1.02561 0.04875) } faces { 3 4 0 -1 ( (0 0) (3 1) (2 2) ) 4 4 0 -1 ( (5 3) (1 4) (0 0) (2 2) ) 3 4 0 -1 ( (4 5) (5 3) (2 2) ) 3 4 0 -1 ( (8 6) (9 7) (6 8) ) 4 4 0 -1 ( (6 8) (7 9) (11 10) (8 6) ) 3 4 0 -1 ( (8 6) (11 10) (10 11) ) 4 4 1 -1 ( (12 12) (15 13) (14 14) (13 15) ) 4 4 1 -1 ( (18 18) (19 17) (16 16) (17 19) ) } } mesh { name { "RudrB.hc" } pivot { origin { (9.67802 21.887 128.523) } } material { " -- default --" } smoothangle { 45 } /* 2 points, 0 faces, 0 uvCoords */ /* 1 special edges */ materiallist { materialname { " -- default --" } } points { (-0.00039 8.21626 88.5977) (-0.00039 9.57222 88.5977) } edges { (0 1) } } mesh { name { "RudrB.hd" } base { origin { (-13.6063 -1.40959 -26.6405) } orientation { 0 -0.06279 0 -0.99803 } } pivot { origin { (-0.00188 14.3537 115.745) } orientation { 0 0 0 -1 } } material { "Rudder" } smoothangle { 45 } /* 12 points, 6 faces, 12 uvCoords */ materiallist { materialname { "Rudder" } } points { (-0.00186 6.54927 127.472) (-0.00187 2.53654 108.38) (-0.00186 26.1709 104.02) (-0.00186 26.1709 127.472) (-0.00189 10.012 104.02) (-0.00190 10.012 108.38) (-0.00186 6.54927 127.472) (-0.00187 2.53654 108.38) (-0.00186 26.1709 104.02) (-0.00186 26.1709 127.472) (-0.00189 10.012 104.02) (-0.00190 10.012 108.38) } texcoords { (0.99589 0.16733) (0.99589 0.99755) (0 0.99755) (0.18178 0.31385) (0.18178 0) (0 0.31385) (0 0.99755) (0.99589 0.99755) (0.99589 0.16733) (0.18178 0) (0.18178 0.31385) (0 0.31385) } faces { 3 4 0 -1 ( (2 2) (3 1) (0 0) ) 4 4 0 -1 ( (0 0) (1 4) (5 3) (2 2) ) 3 4 0 -1 ( (2 2) (5 3) (4 5) ) 3 4 0 -1 ( (6 8) (9 7) (8 6) ) 4 4 0 -1 ( (11 10) (7 9) (6 8) (8 6) ) 3 4 0 -1 ( (10 11) (11 10) (8 6) ) } } mesh { name { "RudrB.he" } base { origin { (-30.2763 -1.46359 -23.2703) } orientation { 0 -0.14090 0 -0.99002 } } pivot { origin { (-0.00188 14.3537 115.745) } orientation { 0 0 0 -1 } } material { "Rudder" } smoothangle { 45 } /* 12 points, 6 faces, 12 uvCoords */ materiallist { materialname { "Rudder" } } points { (-0.00186 6.54927 127.472) (-0.00187 2.53654 108.38) (-0.00186 26.1709 104.02) (-0.00186 26.1709 127.472) (-0.00189 10.012 104.02) (-0.00190 10.012 108.38) (-0.00186 6.54927 127.472) (-0.00187 2.53654 108.38) (-0.00186 26.1709 104.02) (-0.00186 26.1709 127.472) (-0.00189 10.012 104.02) (-0.00190 10.012 108.38) } texcoords { (0.99589 0.16733) (0.99589 0.99755) (0 0.99755) (0.18178 0.31385) (0.18178 0) (0 0.31385) (0 0.99755) (0.99589 0.99755) (0.99589 0.16733) (0.18178 0) (0.18178 0.31385) (0 0.31385) } faces { 3 4 0 -1 ( (2 2) (3 1) (0 0) ) 4 4 0 -1 ( (0 0) (1 4) (5 3) (2 2) ) 3 4 0 -1 ( (2 2) (5 3) (4 5) ) 3 4 0 -1 ( (6 8) (9 7) (8 6) ) 4 4 0 -1 ( (11 10) (7 9) (6 8) (8 6) ) 3 4 0 -1 ( (10 11) (11 10) (8 6) ) } } mesh { name { "RudrB.hf" } base { origin { (-48.212 -1.32361 -16.2498) } orientation { 0 -0.22835 0 -0.97358 } } pivot { origin { (-0.00188 14.3537 115.745) } orientation { 0 0 0 -1 } } material { "Rudder" } smoothangle { 45 } /* 12 points, 6 faces, 12 uvCoords */ materiallist { materialname { "Rudder" } } points { (-0.00186 6.54927 127.472) (-0.00187 2.53654 108.38) (-0.00186 26.1709 104.02) (-0.00186 26.1709 127.472) (-0.00189 10.012 104.02) (-0.00190 10.012 108.38) (-0.00186 6.54927 127.472) (-0.00187 2.53654 108.38) (-0.00186 26.1709 104.02) (-0.00186 26.1709 127.472) (-0.00189 10.012 104.02) (-0.00190 10.012 108.38) } texcoords { (0.99589 0.16733) (0.99589 0.99755) (0 0.99755) (0.18178 0.31385) (0.18178 0) (0 0.31385) (0 0.99755) (0.99589 0.99755) (0.99589 0.16733) (0.18178 0) (0.18178 0.31385) (0 0.31385) } faces { 3 4 0 -1 ( (2 2) (3 1) (0 0) ) 4 4 0 -1 ( (0 0) (1 4) (5 3) (2 2) ) 3 4 0 -1 ( (2 2) (5 3) (4 5) ) 3 4 0 -1 ( (6 8) (9 7) (8 6) ) 4 4 0 -1 ( (11 10) (7 9) (6 8) (8 6) ) 3 4 0 -1 ( (10 11) (11 10) (8 6) ) } } mesh { name { "RudrB.hg" } base { origin { (13.5308 -1.40957 -26.6405) } orientation { 0 -0.06279 0 0.99803 } } pivot { origin { (0.00187 14.3537 115.745) } } material { "Rudder" } smoothangle { 45 } /* 12 points, 6 faces, 12 uvCoords */ materiallist { materialname { "Rudder" } } points { (0.00185 6.54927 127.472) (0.00186 2.53654 108.38) (0.00185 26.1709 104.02) (0.00185 26.1709 127.472) (0.00188 10.012 104.02) (0.00189 10.012 108.38) (0.00185 6.54927 127.472) (0.00186 2.53654 108.38) (0.00185 26.1709 104.02) (0.00185 26.1709 127.472) (0.00188 10.012 104.02) (0.00189 10.012 108.38) } texcoords { (0.99589 0.16733) (0.99589 0.99755) (0 0.99755) (0.18178 0.31385) (0.18178 0) (0 0.31385) (0 0.99755) (0.99589 0.99755) (0.99589 0.16733) (0.18178 0) (0.18178 0.31385) (0 0.31385) } faces { 3 4 0 -1 ( (0 0) (3 1) (2 2) ) 4 4 0 -1 ( (5 3) (1 4) (0 0) (2 2) ) 3 4 0 -1 ( (4 5) (5 3) (2 2) ) 3 4 0 -1 ( (8 6) (9 7) (6 8) ) 4 4 0 -1 ( (6 8) (7 9) (11 10) (8 6) ) 3 4 0 -1 ( (8 6) (11 10) (10 11) ) } } mesh { name { "RudrB.hh" } base { origin { (30.1706 -1.46354 -23.2704) } orientation { 0 -0.14090 0 0.99002 } } pivot { origin { (0.00187 14.3537 115.745) } } material { "Rudder" } smoothangle { 45 } /* 12 points, 6 faces, 12 uvCoords */ materiallist { materialname { "Rudder" } } points { (0.00185 6.54927 127.472) (0.00186 2.53654 108.38) (0.00185 26.1709 104.02) (0.00185 26.1709 127.472) (0.00188 10.012 104.02) (0.00189 10.012 108.38) (0.00185 6.54927 127.472) (0.00186 2.53654 108.38) (0.00185 26.1709 104.02) (0.00185 26.1709 127.472) (0.00188 10.012 104.02) (0.00189 10.012 108.38) } texcoords { (0.99589 0.16733) (0.99589 0.99755) (0 0.99755) (0.18178 0.31385) (0.18178 0) (0 0.31385) (0 0.99755) (0.99589 0.99755) (0.99589 0.16733) (0.18178 0) (0.18178 0.31385) (0 0.31385) } faces { 3 4 0 -1 ( (0 0) (3 1) (2 2) ) 4 4 0 -1 ( (5 3) (1 4) (0 0) (2 2) ) 3 4 0 -1 ( (4 5) (5 3) (2 2) ) 3 4 0 -1 ( (8 6) (9 7) (6 8) ) 4 4 0 -1 ( (6 8) (7 9) (11 10) (8 6) ) 3 4 0 -1 ( (8 6) (11 10) (10 11) ) } } mesh { name { "RudrB.hi" } base { origin { (48.1215 -1.32359 -16.2498) } orientation { 0 -0.22835 0 0.97358 } } pivot { origin { (0.00187 14.3537 115.745) } } material { "Rudder" } smoothangle { 45 } /* 12 points, 6 faces, 12 uvCoords */ materiallist { materialname { "Rudder" } } points { (0.00185 6.54927 127.472) (0.00186 2.53654 108.38) (0.00185 26.1709 104.02) (0.00185 26.1709 127.472) (0.00188 10.012 104.02) (0.00189 10.012 108.38) (0.00185 6.54927 127.472) (0.00186 2.53654 108.38) (0.00185 26.1709 104.02) (0.00185 26.1709 127.472) (0.00188 10.012 104.02) (0.00189 10.012 108.38) } texcoords { (0.99589 0.16733) (0.99589 0.99755) (0 0.99755) (0.18178 0.31385) (0.18178 0) (0 0.31385) (0 0.99755) (0.99589 0.99755) (0.99589 0.16733) (0.18178 0) (0.18178 0.31385) (0 0.31385) } faces { 3 4 0 -1 ( (0 0) (3 1) (2 2) ) 4 4 0 -1 ( (5 3) (1 4) (0 0) (2 2) ) 3 4 0 -1 ( (4 5) (5 3) (2 2) ) 3 4 0 -1 ( (8 6) (9 7) (6 8) ) 4 4 0 -1 ( (6 8) (7 9) (11 10) (8 6) ) 3 4 0 -1 ( (8 6) (11 10) (10 11) ) } } mesh { name { "elvR.ia" } base { origin { (0.00002 8.07674 68.7922) } } pivot { origin { (19.6152 0.00600 11.6152) } } material { "ElvTop" } smoothangle { 45 } /* 16 points, 4 faces, 16 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (4.8175 0.06592 23.2304) (39.2305 0.06592 23.2305) (29.8925 0.06592 9.54048) (0.07050 0.06592 9.54038) (4.8175 -0.05390 23.2304) (39.2305 -0.05390 23.2305) (29.8925 -0.05390 9.54048) (0.07050 -0.05390 9.54038) (0 0.06591 0) (23.14 0.06591 0) (29.822 0.06591 9.48) (0 0.06591 9.48) (0 -0.05391 0) (23.14 -0.05391 0) (29.822 -0.05391 9.48) (0 -0.05391 9.48) } texcoords { (0.56196 0.01845) (0.50276 0.59369) (0.87469 0.59369) (0.99115 0.01844) (0.87469 0.59369) (0.50276 0.59369) (0.56196 0.01845) (0.99115 0.01844) (0.87381 0.59623) (0.50188 0.59623) (0.50188 0.99458) (0.79047 0.99458) (0.50188 0.99458) (0.50188 0.59623) (0.87381 0.59623) (0.79047 0.99458) } faces { 4 4 0 -1 ( (0 0) (3 1) (2 2) (1 3) ) 4 4 1 -1 ( (6 4) (7 5) (4 6) (5 7) ) 4 4 0 -1 ( (10 8) (11 9) (8 10) (9 11) ) 4 4 1 -1 ( (12 12) (15 13) (14 14) (13 15) ) } } mesh { name { "elvR.ib" } base { origin { (0.00002 0.36566 0.00001) } } pivot { origin { (0.09440 5.61319 68.8412) } } material { "ElvTop" } smoothangle { 45 } /* 24 points, 6 faces, 24 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } materialname { "holes" } } points { (0 7.77699 68.7922) (23.14 7.77699 68.7922) (29.822 7.77699 78.2722) (0 7.77699 78.2722) (0 7.65717 68.7922) (23.14 7.65717 68.7922) (29.822 7.65717 78.2722) (0 7.65717 78.2722) (3.38264 6.52488 91.7424) (37.3803 2.56954 95.3158) (29.7708 5.34726 80.8591) (0.30877 8.77493 77.7624) (3.37062 6.40679 91.726) (37.3683 2.45145 95.2994) (29.7588 5.22917 80.8428) (0.29675 8.65684 77.7461) (3.48716 7.82838 69.1473) (3.48716 7.82838 77.9575) (12.2974 7.82838 77.9575) (12.2974 7.82838 69.1473) (3.48715 7.6016 69.1473) (3.48715 7.6016 77.9575) (12.2974 7.6016 77.9575) (12.2974 7.6016 69.1473) } texcoords { (0.87381 0.59623) (0.50188 0.59623) (0.50188 0.99458) (0.79047 0.99458) (0.50188 0.99458) (0.50188 0.59623) (0.87381 0.59623) (0.79047 0.99458) (0.56196 0.01845) (0.50276 0.59369) (0.87469 0.59369) (0.99115 0.01844) (0.87469 0.59369) (0.50276 0.59369) (0.56196 0.01845) (0.99115 0.01844) (0 0.99494) (0.999996 0.99494) (0.999996 -0.00506) (0 -0.00506) (0 0.99494) (0.999996 0.99494) (0.999996 -0.00506) (0 -0.00506) } faces { 4 4 0 -1 ( (2 0) (3 1) (0 2) (1 3) ) 4 4 1 -1 ( (4 4) (7 5) (6 6) (5 7) ) 4 4 0 -1 ( (8 8) (11 9) (10 10) (9 11) ) 4 4 1 -1 ( (14 12) (15 13) (12 14) (13 15) ) 4 4 2 -1 ( (16 16) (19 17) (18 18) (17 19) ) 4 4 2 -1 ( (22 22) (23 21) (20 20) (21 23) ) } } mesh { name { "elvR.ic" } base { origin { (16.632 8.16825 93.4282) } } material { " -- default --" } smoothangle { 45 } /* 2 points, 0 faces, 0 uvCoords */ /* 1 special edges */ materiallist { materialname { " -- default --" } } points { (0 0 0) (3.1185 0 0) } edges { (0 1) } } mesh { name { "elvR.id" } base { origin { (0.00002 8.07674 68.7922) } } pivot { origin { (19.6152 1.14999 11.5241) } } material { "ElvTop" } smoothangle { 45 } /* 16 points, 4 faces, 16 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (4.8175 2.35386 23.0282) (39.2305 2.35388 23.0283) (29.8925 0.07082 9.53001) (0.07050 0.07080 9.52991) (4.8175 2.23572 23.0482) (39.2305 2.23574 23.0483) (29.8925 -0.04732 9.54999) (0.07050 -0.04734 9.54989) (0 0.06591 0) (23.14 0.06591 0) (29.822 0.06591 9.48) (0 0.06591 9.48) (0 -0.05391 0) (23.14 -0.05391 0) (29.822 -0.05391 9.48) (0 -0.05391 9.48) } texcoords { (0.56196 0.01845) (0.50276 0.59369) (0.87469 0.59369) (0.99115 0.01844) (0.87469 0.59369) (0.50276 0.59369) (0.56196 0.01845) (0.99115 0.01844) (0.87381 0.59623) (0.50188 0.59623) (0.50188 0.99458) (0.79047 0.99458) (0.50188 0.99458) (0.50188 0.59623) (0.87381 0.59623) (0.79047 0.99458) } faces { 4 4 0 -1 ( (0 0) (3 1) (2 2) (1 3) ) 4 4 1 -1 ( (6 4) (7 5) (4 6) (5 7) ) 4 4 0 -1 ( (10 8) (11 9) (8 10) (9 11) ) 4 4 1 -1 ( (12 12) (15 13) (14 14) (13 15) ) } } mesh { name { "elvR.ie" } base { origin { (0.00002 8.07674 68.7922) } } pivot { origin { (19.6152 2.26109 11.2434) } } material { "ElvTop" } smoothangle { 45 } /* 16 points, 4 faces, 16 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (4.8175 4.57605 22.4473) (39.2305 4.57608 22.4474) (29.8925 0.07390 9.51886) (0.07050 0.07387 9.51877) (4.8175 4.46289 22.4867) (39.2305 4.46293 22.4868) (29.8925 -0.03926 9.55826) (0.07050 -0.03929 9.55817) (0 0.06591 0) (23.14 0.06591 0) (29.822 0.06591 9.48) (0 0.06591 9.48) (0 -0.05391 0) (23.14 -0.05391 0) (29.822 -0.05391 9.48) (0 -0.05391 9.48) } texcoords { (0.56196 0.01845) (0.50276 0.59369) (0.87469 0.59369) (0.99115 0.01844) (0.87469 0.59369) (0.50276 0.59369) (0.56196 0.01845) (0.99115 0.01844) (0.87381 0.59623) (0.50188 0.59623) (0.50188 0.99458) (0.79047 0.99458) (0.50188 0.99458) (0.50188 0.59623) (0.87381 0.59623) (0.79047 0.99458) } faces { 4 4 0 -1 ( (0 0) (3 1) (2 2) (1 3) ) 4 4 1 -1 ( (6 4) (7 5) (4 6) (5 7) ) 4 4 0 -1 ( (10 8) (11 9) (8 10) (9 11) ) 4 4 1 -1 ( (12 12) (15 13) (14 14) (13 15) ) } } mesh { name { "elvR.if" } base { origin { (0.00002 8.07674 68.7922) } } pivot { origin { (19.6152 3.30819 10.7809) } } material { "ElvTop" } smoothangle { 45 } /* 16 points, 4 faces, 16 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (0 0.06591 0) (23.14 0.06591 0) (29.822 0.06591 9.48) (0 0.06591 9.48) (0 -0.05391 0) (23.14 -0.05391 0) (29.822 -0.05391 9.48) (0 -0.05391 9.48) (4.8175 6.67024 21.5039) (39.2305 6.67028 21.504) (29.8925 0.07508 9.50736) (0.07050 0.07503 9.50727) (4.8175 6.56524 21.5616) (39.2305 6.56529 21.5617) (29.8925 -0.02992 9.56508) (0.07050 -0.02997 9.56499) } texcoords { (0.87381 0.59623) (0.50188 0.59623) (0.50188 0.99458) (0.79047 0.99458) (0.50188 0.99458) (0.50188 0.59623) (0.87381 0.59623) (0.79047 0.99458) (0.56196 0.01845) (0.50276 0.59369) (0.87469 0.59369) (0.99115 0.01844) (0.87469 0.59369) (0.50276 0.59369) (0.56196 0.01845) (0.99115 0.01844) } faces { 4 4 0 -1 ( (2 0) (3 1) (0 2) (1 3) ) 4 4 1 -1 ( (4 4) (7 5) (6 6) (5 7) ) 4 4 0 -1 ( (8 8) (11 9) (10 10) (9 11) ) 4 4 1 -1 ( (14 12) (15 13) (12 14) (13 15) ) } } mesh { name { "elvR.ig" } base { origin { (0.00002 8.07674 68.7922) } } pivot { origin { (19.6152 -1.20871 11.5121) } } material { "ElvTop" } smoothangle { 45 } /* 16 points, 4 faces, 16 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (4.8175 -2.36539 23.0241) (39.2305 -2.36541 23.0242) (29.8925 0.05888 9.55055) (0.07050 0.05890 9.55045) (4.8175 -2.48332 23.0029) (39.2305 -2.48333 23.003) (29.8925 -0.05905 9.52933) (0.07050 -0.05903 9.52923) (0 0.06591 0) (23.14 0.06591 0) (29.822 0.06591 9.48) (0 0.06591 9.48) (0 -0.05391 0) (23.14 -0.05391 0) (29.822 -0.05391 9.48) (0 -0.05391 9.48) } texcoords { (0.56196 0.01845) (0.50276 0.59369) (0.87469 0.59369) (0.99115 0.01844) (0.87469 0.59369) (0.50276 0.59369) (0.56196 0.01845) (0.99115 0.01844) (0.87381 0.59623) (0.50188 0.59623) (0.50188 0.99458) (0.79047 0.99458) (0.50188 0.99458) (0.50188 0.59623) (0.87381 0.59623) (0.79047 0.99458) } faces { 4 4 0 -1 ( (0 0) (3 1) (2 2) (1 3) ) 4 4 1 -1 ( (6 4) (7 5) (4 6) (5 7) ) 4 4 0 -1 ( (10 8) (11 9) (8 10) (9 11) ) 4 4 1 -1 ( (12 12) (15 13) (14 14) (13 15) ) } } mesh { name { "elvR.ih" } base { origin { (0.00002 8.07674 68.7922) } } pivot { origin { (19.6152 -2.38409 11.1953) } } material { "ElvTop" } smoothangle { 45 } /* 16 points, 4 faces, 16 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (4.8175 -4.72174 22.3905) (39.2305 -4.72178 22.3906) (29.8925 0.05017 9.55921) (0.07050 0.05021 9.55911) (4.8175 -4.83405 22.3487) (39.2305 -4.83408 22.3488) (29.8925 -0.06213 9.51744) (0.07050 -0.06210 9.51735) (0 0.06591 0) (23.14 0.06591 0) (29.822 0.06591 9.48) (0 0.06591 9.48) (0 -0.05391 0) (23.14 -0.05391 0) (29.822 -0.05391 9.48) (0 -0.05391 9.48) } texcoords { (0.56196 0.01845) (0.50276 0.59369) (0.87469 0.59369) (0.99115 0.01844) (0.87469 0.59369) (0.50276 0.59369) (0.56196 0.01845) (0.99115 0.01844) (0.87381 0.59623) (0.50188 0.59623) (0.50188 0.99458) (0.79047 0.99458) (0.50188 0.99458) (0.50188 0.59623) (0.87381 0.59623) (0.79047 0.99458) } faces { 4 4 0 -1 ( (0 0) (3 1) (2 2) (1 3) ) 4 4 1 -1 ( (6 4) (7 5) (4 6) (5 7) ) 4 4 0 -1 ( (10 8) (11 9) (8 10) (9 11) ) 4 4 1 -1 ( (12 12) (15 13) (14 14) (13 15) ) } } mesh { name { "elvR.ii" } base { origin { (0.00002 8.07674 68.7922) } } pivot { origin { (19.6152 -3.42108 10.7109) } } material { "ElvTop" } smoothangle { 45 } /* 16 points, 4 faces, 16 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (4.8175 -6.80425 21.4216) (39.2305 -6.8043 21.4217) (29.8925 0.04069 9.56583) (0.07050 0.04074 9.56574) (4.8175 -6.90802 21.3617) (39.2305 -6.90807 21.3618) (29.8925 -0.06308 9.50592) (0.07050 -0.06302 9.50583) (0 0.06591 0) (23.14 0.06591 0) (29.822 0.06591 9.48) (0 0.06591 9.48) (0 -0.05391 0) (23.14 -0.05391 0) (29.822 -0.05391 9.48) (0 -0.05391 9.48) } texcoords { (0.56196 0.01845) (0.50276 0.59369) (0.87469 0.59369) (0.99115 0.01844) (0.87469 0.59369) (0.50276 0.59369) (0.56196 0.01845) (0.99115 0.01844) (0.87381 0.59623) (0.50188 0.59623) (0.50188 0.99458) (0.79047 0.99458) (0.50188 0.99458) (0.50188 0.59623) (0.87381 0.59623) (0.79047 0.99458) } faces { 4 4 0 -1 ( (0 0) (3 1) (2 2) (1 3) ) 4 4 1 -1 ( (6 4) (7 5) (4 6) (5 7) ) 4 4 0 -1 ( (10 8) (11 9) (8 10) (9 11) ) 4 4 1 -1 ( (12 12) (15 13) (14 14) (13 15) ) } } }