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34) (47 32) (31 3) ) 4 4 0 -1 ( (29 6) (45 35) (46 34) (30 4) ) 4 4 0 -1 ( (28 8) (44 36) (45 35) (29 6) ) 4 4 0 -1 ( (27 10) (43 37) (44 36) (28 8) ) 4 4 0 -1 ( (26 12) (42 38) (43 37) (27 10) ) 4 4 0 -1 ( (25 14) (41 39) (42 38) (26 12) ) 4 4 0 -1 ( (24 16) (40 40) (41 39) (25 14) ) 4 4 0 -1 ( (23 18) (39 41) (40 40) (24 16) ) 4 4 0 -1 ( (22 20) (38 42) (39 41) (23 18) ) 4 4 0 -1 ( (21 22) (37 43) (38 42) (22 20) ) 4 4 0 -1 ( (20 24) (36 44) (37 43) (21 22) ) 4 4 0 -1 ( (19 26) (35 45) (36 44) (20 24) ) 4 4 0 -1 ( (18 28) (34 46) (35 45) (19 26) ) 4 4 0 -1 ( (17 30) (33 47) (34 46) (18 28) ) 4 4 0 -1 ( (16 0) (32 33) (33 47) (17 30) ) 3 4 1 -1 ( (40 40) (42 38) (41 39) ) 3 4 1 -1 ( (40 40) (43 37) (42 38) ) 3 4 1 -1 ( (40 40) (44 36) (43 37) ) 3 4 1 -1 ( (40 40) (45 35) (44 36) ) 3 4 1 -1 ( (40 40) (46 34) (45 35) ) 3 4 1 -1 ( (40 40) (47 32) (46 34) ) 3 4 1 -1 ( (32 33) (47 32) (40 40) ) 3 4 1 -1 ( (32 33) (40 40) (33 47) ) 3 4 1 -1 ( (33 47) (40 40) (34 46) ) 3 4 1 -1 ( (34 46) (40 40) (35 45) ) 3 4 1 -1 ( (35 45) (40 40) (36 44) ) 3 4 1 -1 ( (36 44) (40 40) (37 43) ) 3 4 1 -1 ( (37 43) (40 40) (38 42) ) 3 4 1 -1 ( (38 42) (40 40) (39 41) ) 3 4 1 -1 ( (0 21) (4 13) (10 23) ) 3 4 1 -1 ( (0 21) (3 15) (4 13) ) 4 4 1 -1 ( (0 21) (1 19) (2 17) (3 15) ) } } mesh { name { "mesh29" } base { origin { (0.18821 1.0142 1.5098) } orientation { (0 0 -0.09411 0.99556) } } pivot { origin { (0 -1.0664 -21.955) } } material { "fuselage" } smoothangle { 45 } /* 60 points, 54 faces, 60 uvCoords */ materiallist { materialname { "fuselage" } materialname { "gun gray" } } points { (0 8.6146 -22.199) (3.7034 7.8808 -22.199) (6.8434 5.784 -22.199) (8.9366 2.663 -22.199) (9.6738 -1.0415 -22.199) (8.9403 -4.764 -22.199) (6.8434 -7.9029 -22.199) (3.7034 -10.001 -22.199) (-0.00583 -10.708 -22.199) (-3.7191 -9.9184 -22.199) (-6.867 -7.7792 -22.199) (-8.9718 -4.5991 -22.199) (-9.709 -0.89568 -22.199) (-8.9639 2.7676 -22.199) (-6.8592 5.8664 -22.199) (-3.7034 7.8808 -22.199) (0.07804 11.116 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(51 38) (52 36) (58 37) (57 39) ) 4 4 1 -1 ( (50 40) (51 38) (57 39) (56 41) ) 4 4 1 -1 ( (49 42) (50 40) (56 41) (55 43) ) 4 4 1 -1 ( (48 32) (49 42) (55 43) (54 33) ) 4 4 0 -1 ( (16 44) (32 3) (47 2) (31 45) ) 4 4 0 -1 ( (0 0) (16 44) (31 45) (15 1) ) 4 4 0 -1 ( (14 4) (15 1) (31 45) (30 46) ) 4 4 0 -1 ( (30 46) (31 45) (47 2) (46 5) ) 4 4 0 -1 ( (29 47) (30 46) (46 5) (45 7) ) 4 4 0 -1 ( (13 6) (14 4) (30 46) (29 47) ) 4 4 0 -1 ( (12 8) (13 6) (29 47) (28 48) ) 4 4 0 -1 ( (28 48) (29 47) (45 7) (44 9) ) 4 4 0 -1 ( (27 49) (28 48) (44 9) (43 11) ) 4 4 0 -1 ( (11 10) (12 8) (28 48) (27 49) ) 4 4 0 -1 ( (10 12) (11 10) (27 49) (26 50) ) 4 4 0 -1 ( (26 50) (27 49) (43 11) (42 13) ) 4 4 0 -1 ( (25 51) (26 50) (42 13) (41 15) ) 4 4 0 -1 ( (9 14) (10 12) (26 50) (25 51) ) 4 4 0 -1 ( (8 16) (9 14) (25 51) (24 52) ) 4 4 0 -1 ( (24 52) (25 51) (41 15) (40 17) ) 4 4 0 -1 ( (7 18) (8 16) (24 52) (23 53) ) 4 4 0 -1 ( (23 53) (24 52) (40 17) (39 19) ) 4 4 0 -1 ( (22 54) (23 53) (39 19) (38 21) ) 4 4 0 -1 ( (6 20) (7 18) (23 53) (22 54) ) 4 4 0 -1 ( (5 22) (6 20) (22 54) (21 55) ) 4 4 0 -1 ( (21 55) (22 54) (38 21) (37 23) ) 4 4 0 -1 ( (20 56) (21 55) (37 23) (36 25) ) 4 4 0 -1 ( (4 24) (5 22) (21 55) (20 56) ) 4 4 0 -1 ( (3 26) (4 24) (20 56) (19 57) ) 4 4 0 -1 ( (19 57) (20 56) (36 25) (35 27) ) 4 4 0 -1 ( (18 58) (19 57) (35 27) (34 29) ) 4 4 0 -1 ( (2 28) (3 26) (19 57) (18 58) ) 4 4 0 -1 ( (1 30) (2 28) (18 58) (17 59) ) 4 4 0 -1 ( (17 59) (18 58) (34 29) (33 31) ) 4 4 0 -1 ( (16 44) (17 59) (33 31) (32 3) ) 4 4 0 -1 ( (0 0) (1 30) (17 59) (16 44) ) } } mesh { name { "elvwrll" } base { origin { (-5.485 -0.66500 67.194) } orientation { (0.04596 -0.63173 0.06430 -0.77115) } } pivot { orientation { (0 0 0 -1) } } material { "gun gray" } smoothangle { 45 } /* 6 points, 3 faces, 0 uvCoords */ materiallist { materialname { "gun gray" } } points { (16.48 1.4725 -3.8444) (-29.243 4.2122 -1.687) (15.978 1.3926 -3.5842) (-29.237 4.2123 -1.3867) (-29.243 4.4652 -1.5365) (16.477 1.7254 -3.6938) } faces { 4 0 0 -1 ( (0) (5) (4) (1) ) 4 0 0 -1 ( (3) (2) (0) (1) ) 4 0 0 -1 ( (4) (5) (2) (3) ) } } mesh { name { "elvwrlu" } base { origin { (-4.862 2.674 67.78) } orientation { (0.06046 -0.61398 0.07880 -0.78304) } } pivot { orientation { (0 0 0 -1) } } material { "gun gray" } smoothangle { 45 } /* 6 points, 3 faces, 0 uvCoords */ materiallist { materialname { "gun gray" } } points { (15.927 0.36559 -4.9883) (-19.448 2.8043 -2.1565) (15.495 0.27868 -4.7236) (-19.441 2.8044 -1.8562) (-19.448 3.0573 -2.006) (15.925 0.61847 -4.8379) } faces { 4 0 0 -1 ( (0) (5) (4) (1) ) 4 0 0 -1 ( (3) (2) (0) (1) ) 4 0 0 -1 ( (4) (5) (2) (3) ) } } mesh { name { "stabl" } base { origin { (0 0.81200 -18.208) } orientation { (0 0 0 -1) } } pivot { origin { (-14.911 8.8326 106.69) } orientation { (0 0 0 -1) } } material { "ElvTop" } smoothangle { 45 } /* 10 points, 6 faces, 10 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (0 8.7601 101.95) (-29.822 8.9631 111.43) (0 8.9631 111.43) (-21.483 8.7601 101.95) (-24.028 8.7601 103.22) (0 8.7601 101.95) (-29.822 8.7601 111.43) (0 8.7601 111.43) (-21.483 8.7601 101.95) (-24.028 8.7601 103.22) } texcoords { (0.50119 0.99233) (0.17891 0.93865) (0.50119 0.59242) (0.21304 0.99232) (0.10119 0.59242) (0.50119 0.59242) (0.17891 0.93865) (0.50119 0.99233) (0.21304 0.99232) (0.10119 0.59242) } faces { 3 4 1 -1 ( (0 0) (4 1) (2 2) ) 3 4 1 -1 ( (0 0) (3 3) (4 1) ) 3 4 1 -1 ( (1 4) (2 2) (4 1) ) 3 4 0 -1 ( (7 5) (9 6) (5 7) ) 3 4 0 -1 ( (9 6) (8 8) (5 7) ) 3 4 0 -1 ( (9 6) (7 5) (6 9) ) } } mesh { name { "elvl.ga" } base { origin { (0 0.81200 -18.208) } orientation { (0 0 0 -1) } } pivot { origin { (-20.036 8.8124 111.8) } orientation { (0 0 0 -1) } } material { "ElvTop" } smoothangle { 45 } /* 12 points, 8 faces, 12 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (-29.892 8.9631 111.49) (-2.4867 8.9632 111.49) (-3.2226 8.7195 119.21) (-10.776 8.7602 125.19) (-35.158 8.7602 125.19) (-37.213 8.7195 122.16) (-29.892 8.7601 111.49) (-2.4867 8.7602 111.49) (-3.2226 8.7603 119.21) (-10.776 8.7602 125.19) (-35.158 8.7602 125.19) (-37.213 8.7602 122.16) } texcoords { (0.35665 0.01185) (0.45797 0.26397) (0.10025 0.58986) (0.46784 0.58988) (0.02963 0.01185) (0.00206 0.13984) (0.10025 0.58986) (0.45797 0.26397) (0.35665 0.01185) (0.46784 0.58988) (0.02963 0.01185) (0.00206 0.13984) } faces { 3 4 1 -1 ( (3 0) (2 1) (0 2) ) 3 4 1 -1 ( (2 1) (1 3) (0 2) ) 3 4 1 -1 ( (4 4) (3 0) (0 2) ) 3 4 1 -1 ( (5 5) (4 4) (0 2) ) 3 4 0 -1 ( (6 6) (8 7) (9 8) ) 3 4 0 -1 ( (6 6) (7 9) (8 7) ) 3 4 0 -1 ( (6 6) (9 8) (10 10) ) 3 4 0 -1 ( (6 6) (10 10) (11 11) ) } } mesh { name { "elvl.gb" } base { origin { (-28.041 9.7713 108.19) } } material { " -- default --" } smoothangle { 45 } /* 2 points, 0 faces, 0 uvCoords */ /* 1 special edges */ materiallist { materialname { " -- default --" } } points { (0 0 0) (6.7769 0 0) } edges { (0 1) } } mesh { name { "elvl.gc" } base { origin { (-28.041 9.7713 108.19) } } material { " -- default --" } smoothangle { 45 } /* 2 points, 0 faces, 0 uvCoords */ /* 1 special edges */ materiallist { materialname { " -- default --" } } points { (0 0 0) (6.7769 0 0) } edges { (0 1) } } mesh { name { "elvl.gd" } base { origin { (0 -18.847 -14.88) } orientation { (0.08889 0 0 -0.99604) } } pivot { origin { (-20.036 8.8124 111.8) } orientation { (0 0 0 -1) } } material { "ElvTop" } smoothangle { 45 } /* 12 points, 8 faces, 12 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (-29.892 8.9631 111.49) (-2.4867 8.9632 111.49) (-3.2226 8.7195 119.21) (-10.776 8.7602 125.19) (-35.158 8.7602 125.19) (-37.213 8.7195 122.16) (-29.892 8.7601 111.49) (-2.4867 8.7602 111.49) (-3.2226 8.7603 119.21) (-10.776 8.7602 125.19) (-35.158 8.7602 125.19) (-37.213 8.7602 122.16) } texcoords { (0.35665 0.01185) (0.45797 0.26397) (0.10025 0.58986) (0.46784 0.58988) (0.02963 0.01185) (0.00206 0.13984) (0.10025 0.58986) (0.45797 0.26397) (0.35665 0.01185) (0.46784 0.58988) (0.02963 0.01185) (0.00206 0.13984) } faces { 3 4 1 -1 ( (3 0) (2 1) (0 2) ) 3 4 1 -1 ( (2 1) (1 3) (0 2) ) 3 4 1 -1 ( (4 4) (3 0) (0 2) ) 3 4 1 -1 ( (5 5) (4 4) (0 2) ) 3 4 0 -1 ( (6 6) (8 7) (9 8) ) 3 4 0 -1 ( (6 6) (7 9) (8 7) ) 3 4 0 -1 ( (6 6) (9 8) (10 10) ) 3 4 0 -1 ( (6 6) (10 10) (11 11) ) } } mesh { name { "elvl.ge" } base { origin { (0 -36.537 -8.613) } orientation { (0.17193 0 0 -0.98511) } } pivot { origin { (-20.036 8.8124 111.8) } orientation { (0 0 0 -1) } } material { "ElvTop" } smoothangle { 45 } /* 12 points, 8 faces, 12 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (-29.892 8.9631 111.49) (-2.4867 8.9632 111.49) (-3.2226 8.7195 119.21) (-10.776 8.7602 125.19) (-35.158 8.7602 125.19) (-37.213 8.7195 122.16) (-29.892 8.7601 111.49) (-2.4867 8.7602 111.49) (-3.2226 8.7603 119.21) (-10.776 8.7602 125.19) (-35.158 8.7602 125.19) (-37.213 8.7602 122.16) } texcoords { (0.35665 0.01185) (0.45797 0.26397) (0.10025 0.58986) (0.46784 0.58988) (0.02963 0.01185) (0.00206 0.13984) (0.10025 0.58986) (0.45797 0.26397) (0.35665 0.01185) (0.46784 0.58988) (0.02963 0.01185) (0.00206 0.13984) } faces { 3 4 1 -1 ( (3 0) (2 1) (0 2) ) 3 4 1 -1 ( (2 1) (1 3) (0 2) ) 3 4 1 -1 ( (4 4) (3 0) (0 2) ) 3 4 1 -1 ( (5 5) (4 4) (0 2) ) 3 4 0 -1 ( (6 6) (8 7) (9 8) ) 3 4 0 -1 ( (6 6) (7 9) (8 7) ) 3 4 0 -1 ( (6 6) (9 8) (10 10) ) 3 4 0 -1 ( (6 6) (10 10) (11 11) ) } } mesh { name { "elvl.gf" } base { origin { (0 -54.87 1.846) } orientation { (0.26387 0 0 -0.96456) } } pivot { origin { (-20.036 8.8124 111.8) } orientation { (0 0 0 -1) } } material { "ElvTop" } smoothangle { 45 } /* 12 points, 8 faces, 12 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (-29.892 8.9631 111.49) (-2.4867 8.9632 111.49) (-3.2226 8.7195 119.21) (-10.776 8.7602 125.19) (-35.158 8.7602 125.19) (-37.213 8.7195 122.16) (-29.892 8.7601 111.49) (-2.4867 8.7602 111.49) (-3.2226 8.7603 119.21) (-10.776 8.7602 125.19) (-35.158 8.7602 125.19) (-37.213 8.7602 122.16) } texcoords { (0.35665 0.01185) (0.45797 0.26397) (0.10025 0.58986) (0.46784 0.58988) (0.02963 0.01185) (0.00206 0.13984) (0.10025 0.58986) (0.45797 0.26397) (0.35665 0.01185) (0.46784 0.58988) (0.02963 0.01185) (0.00206 0.13984) } faces { 3 4 1 -1 ( (3 0) (2 1) (0 2) ) 3 4 1 -1 ( (2 1) (1 3) (0 2) ) 3 4 1 -1 ( (4 4) (3 0) (0 2) ) 3 4 1 -1 ( (5 5) (4 4) (0 2) ) 3 4 0 -1 ( (6 6) (8 7) (9 8) ) 3 4 0 -1 ( (6 6) (7 9) (8 7) ) 3 4 0 -1 ( (6 6) (9 8) (10 10) ) 3 4 0 -1 ( (6 6) (10 10) (11 11) ) } } mesh { name { "elvl.gg" } base { origin { (0 21.916 -17.879) } orientation { (-0.09411 0 0 -0.99556) } } pivot { origin { (-20.036 8.8124 111.8) } orientation { (0 0 0 -1) } } material { "ElvTop" } smoothangle { 45 } /* 12 points, 8 faces, 12 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (-29.892 8.9631 111.49) (-2.4867 8.9632 111.49) (-3.2226 8.7195 119.21) (-10.776 8.7602 125.19) (-35.158 8.7602 125.19) (-37.213 8.7195 122.16) (-29.892 8.7601 111.49) (-2.4867 8.7602 111.49) (-3.2226 8.7603 119.21) (-10.776 8.7602 125.19) (-35.158 8.7602 125.19) (-37.213 8.7602 122.16) } texcoords { (0.35665 0.01185) (0.45797 0.26397) (0.10025 0.58986) (0.46784 0.58988) (0.02963 0.01185) (0.00206 0.13984) (0.10025 0.58986) (0.45797 0.26397) (0.35665 0.01185) (0.46784 0.58988) (0.02963 0.01185) (0.00206 0.13984) } faces { 3 4 1 -1 ( (3 0) (2 1) (0 2) ) 3 4 1 -1 ( (2 1) (1 3) (0 2) ) 3 4 1 -1 ( (4 4) (3 0) (0 2) ) 3 4 1 -1 ( (5 5) (4 4) (0 2) ) 3 4 0 -1 ( (6 6) (8 7) (9 8) ) 3 4 0 -1 ( (6 6) (7 9) (8 7) ) 3 4 0 -1 ( (6 6) (9 8) (10 10) ) 3 4 0 -1 ( (6 6) (10 10) (11 11) ) } } mesh { name { "elvl.gh" } base { origin { (0 41.461 -13.94) } orientation { (-0.18224 0 0 -0.98325) } } pivot { origin { (-20.036 8.8124 111.8) } orientation { (0 0 0 -1) } } material { "ElvTop" } smoothangle { 45 } /* 12 points, 8 faces, 12 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (-29.892 8.9631 111.49) (-2.4867 8.9632 111.49) (-3.2226 8.7195 119.21) (-10.776 8.7602 125.19) (-35.158 8.7602 125.19) (-37.213 8.7195 122.16) (-29.892 8.7601 111.49) (-2.4867 8.7602 111.49) (-3.2226 8.7603 119.21) (-10.776 8.7602 125.19) (-35.158 8.7602 125.19) (-37.213 8.7602 122.16) } texcoords { (0.35665 0.01185) (0.45797 0.26397) (0.10025 0.58986) (0.46784 0.58988) (0.02963 0.01185) (0.00206 0.13984) (0.10025 0.58986) (0.45797 0.26397) (0.35665 0.01185) (0.46784 0.58988) (0.02963 0.01185) (0.00206 0.13984) } faces { 3 4 1 -1 ( (3 0) (2 1) (0 2) ) 3 4 1 -1 ( (2 1) (1 3) (0 2) ) 3 4 1 -1 ( (4 4) (3 0) (0 2) ) 3 4 1 -1 ( (5 5) (4 4) (0 2) ) 3 4 0 -1 ( (6 6) (8 7) (9 8) ) 3 4 0 -1 ( (6 6) (7 9) (8 7) ) 3 4 0 -1 ( (6 6) (9 8) (10 10) ) 3 4 0 -1 ( (6 6) (10 10) (11 11) ) } } mesh { name { "elvl.gi" } base { origin { (0 59.999 -6.603) } orientation { (-0.26892 0 0 -0.96316) } } pivot { origin { (-20.036 8.8124 111.8) } orientation { (0 0 0 -1) } } material { "ElvTop" } smoothangle { 45 } /* 12 points, 8 faces, 12 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (-29.892 8.9631 111.49) (-2.4867 8.9632 111.49) (-3.2226 8.7195 119.21) (-10.776 8.7602 125.19) (-35.158 8.7602 125.19) (-37.213 8.7195 122.16) (-29.892 8.7601 111.49) (-2.4867 8.7602 111.49) (-3.2226 8.7603 119.21) (-10.776 8.7602 125.19) (-35.158 8.7602 125.19) (-37.213 8.7602 122.16) } texcoords { (0.35665 0.01185) (0.45797 0.26397) (0.10025 0.58986) (0.46784 0.58988) (0.02963 0.01185) (0.00206 0.13984) (0.10025 0.58986) (0.45797 0.26397) (0.35665 0.01185) (0.46784 0.58988) (0.02963 0.01185) (0.00206 0.13984) } faces { 3 4 1 -1 ( (3 0) (2 1) (0 2) ) 3 4 1 -1 ( (2 1) (1 3) (0 2) ) 3 4 1 -1 ( (4 4) (3 0) (0 2) ) 3 4 1 -1 ( (5 5) (4 4) (0 2) ) 3 4 0 -1 ( (6 6) (8 7) (9 8) ) 3 4 0 -1 ( (6 6) (7 9) (8 7) ) 3 4 0 -1 ( (6 6) (9 8) (10 10) ) 3 4 0 -1 ( (6 6) (10 10) (11 11) ) } } mesh { name { "RudrB.ha" } base { origin { (-0.04500 -0.18918 -11.798) } } pivot { origin { (0.00187 14.354 115.75) } } material { "rudder" } smoothangle { 45 } /* 12 points, 6 faces, 12 uvCoords */ materiallist { materialname { "rudder" } } points { (0.00185 6.5493 127.47) (0.00186 2.5365 108.38) (0.00185 26.171 104.02) (0.00185 26.171 127.47) (0.00188 10.012 104.02) (0.00189 10.012 108.38) (0.00185 6.5493 127.47) (0.00186 2.5365 108.38) (0.00185 26.171 104.02) (0.00185 26.171 127.47) (0.00188 10.012 104.02) (0.00189 10.012 108.38) } texcoords { (0.99589 0.16733) (0.99589 0.99755) (0 0.99755) (0.18178 0.31385) (0.18178 0) (0 0.31385) (0 0.99755) (0.99589 0.99755) (0.99589 0.16733) (0.18178 0) (0.18178 0.31385) (0 0.31385) } faces { 3 4 0 -1 ( (0 0) (3 1) (2 2) ) 4 4 0 -1 ( (5 3) (1 4) (0 0) (2 2) ) 3 4 0 -1 ( (4 5) (5 3) (2 2) ) 3 4 0 -1 ( (8 6) (9 7) (6 8) ) 4 4 0 -1 ( (6 8) (7 9) (11 10) (8 6) ) 3 4 0 -1 ( (8 6) (11 10) (10 11) ) } } mesh { name { "RudrB.hb" } base { origin { (0 11.894 16.643) } orientation { (0.06802 0 0 0.99768) } } pivot { origin { (1.0341 12.576 89.619) } } material { "rudder" } smoothangle { 45 } /* 20 points, 8 faces, 20 uvCoords */ materiallist { materialname { "rudder" } materialname { "holes3" } } points { (2.4301 1.984 99.591) (0.00576 0.57390 80.285) (-0.38489 24.579 79.181) (2.5604 21.427 102.23) (-0.49214 8.5671 77.006) (0.05543 7.9811 81.291) (2.4301 1.984 99.591) (0.00576 0.57390 80.285) (-0.38489 24.579 79.181) (2.5604 21.427 102.23) (-0.49214 8.5671 77.006) (0.05543 7.9811 81.291) (1.8392 20.706 96.177) (2.0279 6.91 96.526) (0.40551 6.7591 83.665) (0.21924 20.346 83.319) (1.6843 20.706 95.659) (1.8762 6.9105 96.026) (0.25251 6.7421 83.166) (0.06321 20.328 82.801) } texcoords { (0.99589 0.16733) (0.99589 0.99755) (0 0.99755) (0.18178 0.31385) (0.18178 0) (0 0.31385) (0 0.99755) (0.99589 0.99755) (0.99589 0.16733) (0.18178 0) (0.18178 0.31385) (0 0.31385) (0.02201 0.06390) (0.00614 1.0033) (1.0256 0.98814) (1.0256 0.04875) (0.02201 0.06390) (0.00614 1.0033) (1.0256 0.98814) (1.0256 0.04875) } faces { 3 4 0 -1 ( (0 0) (3 1) (2 2) ) 4 4 0 -1 ( (5 3) (1 4) (0 0) (2 2) ) 3 4 0 -1 ( (4 5) (5 3) (2 2) ) 3 4 0 -1 ( (8 6) (9 7) (6 8) ) 4 4 0 -1 ( (6 8) (7 9) (11 10) (8 6) ) 3 4 0 -1 ( (8 6) (11 10) (10 11) ) 4 4 1 -1 ( (12 12) (15 13) (14 14) (13 15) ) 4 4 1 -1 ( (18 18) (19 17) (16 16) (17 19) ) } } mesh { name { "RudrB.hc" } base { origin { (0 1.81 22.259) } } pivot { origin { (9.678 21.887 128.52) } } material { " -- default --" } smoothangle { 45 } /* 2 points, 0 faces, 0 uvCoords */ /* 1 special edges */ materiallist { materialname { " -- default --" } } points { (-0.00039 8.2163 88.598) (-0.00039 9.5722 88.598) } edges { (0 1) } } mesh { name { "RudrB.hd" } base { origin { (-13.606 -0.18918 -10.955) } orientation { (0 -0.06279 0 -0.99803) } } pivot { origin { (-0.00188 14.354 115.75) } orientation { (0 0 0 -1) } } material { "rudder" } smoothangle { 45 } /* 12 points, 6 faces, 12 uvCoords */ materiallist { materialname { "rudder" } } points { (-0.00186 6.5493 127.47) (-0.00187 2.5365 108.38) (-0.00186 26.171 104.02) (-0.00186 26.171 127.47) (-0.00189 10.012 104.02) (-0.00190 10.012 108.38) (-0.00186 6.5493 127.47) (-0.00187 2.5365 108.38) (-0.00186 26.171 104.02) (-0.00186 26.171 127.47) (-0.00189 10.012 104.02) (-0.00190 10.012 108.38) } texcoords { (0.99589 0.16733) (0.99589 0.99755) (0 0.99755) (0.18178 0.31385) (0.18178 0) (0 0.31385) (0 0.99755) (0.99589 0.99755) (0.99589 0.16733) (0.18178 0) (0.18178 0.31385) (0 0.31385) } faces { 3 4 0 -1 ( (2 2) (3 1) (0 0) ) 4 4 0 -1 ( (0 0) (1 4) (5 3) (2 2) ) 3 4 0 -1 ( (2 2) (5 3) (4 5) ) 3 4 0 -1 ( (6 8) (9 7) (8 6) ) 4 4 0 -1 ( (11 10) (7 9) (6 8) (8 6) ) 3 4 0 -1 ( (10 11) (11 10) (8 6) ) } } mesh { name { "RudrB.he" } base { origin { (-30.276 -0.24318 -7.5846) } orientation { (0 -0.14090 0 -0.99002) } } pivot { origin { (-0.00188 14.354 115.75) } orientation { (0 0 0 -1) } } material { "rudder" } smoothangle { 45 } /* 12 points, 6 faces, 12 uvCoords */ materiallist { materialname { "rudder" } } points { (-0.00186 6.5493 127.47) (-0.00187 2.5365 108.38) (-0.00186 26.171 104.02) (-0.00186 26.171 127.47) (-0.00189 10.012 104.02) (-0.00190 10.012 108.38) (-0.00186 6.5493 127.47) (-0.00187 2.5365 108.38) (-0.00186 26.171 104.02) (-0.00186 26.171 127.47) (-0.00189 10.012 104.02) (-0.00190 10.012 108.38) } texcoords { (0.99589 0.16733) (0.99589 0.99755) (0 0.99755) (0.18178 0.31385) (0.18178 0) (0 0.31385) (0 0.99755) (0.99589 0.99755) (0.99589 0.16733) (0.18178 0) (0.18178 0.31385) (0 0.31385) } faces { 3 4 0 -1 ( (2 2) (3 1) (0 0) ) 4 4 0 -1 ( (0 0) (1 4) (5 3) (2 2) ) 3 4 0 -1 ( (2 2) (5 3) (4 5) ) 3 4 0 -1 ( (6 8) (9 7) (8 6) ) 4 4 0 -1 ( (11 10) (7 9) (6 8) (8 6) ) 3 4 0 -1 ( (10 11) (11 10) (8 6) ) } } mesh { name { "RudrB.hf" } base { origin { (-48.212 -0.10318 -0.56356) } orientation { (0 -0.22835 0 -0.97358) } } pivot { origin { (-0.00188 14.354 115.75) } orientation { (0 0 0 -1) } } material { "rudder" } smoothangle { 45 } /* 12 points, 6 faces, 12 uvCoords */ materiallist { materialname { "rudder" } } points { (-0.00186 6.5493 127.47) (-0.00187 2.5365 108.38) (-0.00186 26.171 104.02) (-0.00186 26.171 127.47) (-0.00189 10.012 104.02) (-0.00190 10.012 108.38) (-0.00186 6.5493 127.47) (-0.00187 2.5365 108.38) (-0.00186 26.171 104.02) (-0.00186 26.171 127.47) (-0.00189 10.012 104.02) (-0.00190 10.012 108.38) } texcoords { (0.99589 0.16733) (0.99589 0.99755) (0 0.99755) (0.18178 0.31385) (0.18178 0) (0 0.31385) (0 0.99755) (0.99589 0.99755) (0.99589 0.16733) (0.18178 0) (0.18178 0.31385) (0 0.31385) } faces { 3 4 0 -1 ( (2 2) (3 1) (0 0) ) 4 4 0 -1 ( (0 0) (1 4) (5 3) (2 2) ) 3 4 0 -1 ( (2 2) (5 3) (4 5) ) 3 4 0 -1 ( (6 8) (9 7) (8 6) ) 4 4 0 -1 ( (11 10) (7 9) (6 8) (8 6) ) 3 4 0 -1 ( (10 11) (11 10) (8 6) ) } } mesh { name { "RudrB.hg" } base { origin { (13.531 -0.18918 -10.955) } orientation { (0 -0.06279 0 0.99803) } } pivot { origin { (0.00187 14.354 115.75) } } material { "rudder" } smoothangle { 45 } /* 12 points, 6 faces, 12 uvCoords */ materiallist { materialname { "rudder" } } points { (0.00185 6.5493 127.47) (0.00186 2.5365 108.38) (0.00185 26.171 104.02) (0.00185 26.171 127.47) (0.00188 10.012 104.02) (0.00189 10.012 108.38) (0.00185 6.5493 127.47) (0.00186 2.5365 108.38) (0.00185 26.171 104.02) (0.00185 26.171 127.47) (0.00188 10.012 104.02) (0.00189 10.012 108.38) } texcoords { (0.99589 0.16733) (0.99589 0.99755) (0 0.99755) (0.18178 0.31385) (0.18178 0) (0 0.31385) (0 0.99755) (0.99589 0.99755) (0.99589 0.16733) (0.18178 0) (0.18178 0.31385) (0 0.31385) } faces { 3 4 0 -1 ( (0 0) (3 1) (2 2) ) 4 4 0 -1 ( (5 3) (1 4) (0 0) (2 2) ) 3 4 0 -1 ( (4 5) (5 3) (2 2) ) 3 4 0 -1 ( (8 6) (9 7) (6 8) ) 4 4 0 -1 ( (6 8) (7 9) (11 10) (8 6) ) 3 4 0 -1 ( (8 6) (11 10) (10 11) ) } } mesh { name { "RudrB.hh" } base { origin { (30.171 -0.24318 -7.5846) } orientation { (0 -0.14090 0 0.99002) } } pivot { origin { (0.00187 14.354 115.75) } } material { "rudder" } smoothangle { 45 } /* 12 points, 6 faces, 12 uvCoords */ materiallist { materialname { "rudder" } } points { (0.00185 6.5493 127.47) (0.00186 2.5365 108.38) (0.00185 26.171 104.02) (0.00185 26.171 127.47) (0.00188 10.012 104.02) (0.00189 10.012 108.38) (0.00185 6.5493 127.47) (0.00186 2.5365 108.38) (0.00185 26.171 104.02) (0.00185 26.171 127.47) (0.00188 10.012 104.02) (0.00189 10.012 108.38) } texcoords { (0.99589 0.16733) (0.99589 0.99755) (0 0.99755) (0.18178 0.31385) (0.18178 0) (0 0.31385) (0 0.99755) (0.99589 0.99755) (0.99589 0.16733) (0.18178 0) (0.18178 0.31385) (0 0.31385) } faces { 3 4 0 -1 ( (0 0) (3 1) (2 2) ) 4 4 0 -1 ( (5 3) (1 4) (0 0) (2 2) ) 3 4 0 -1 ( (4 5) (5 3) (2 2) ) 3 4 0 -1 ( (8 6) (9 7) (6 8) ) 4 4 0 -1 ( (6 8) (7 9) (11 10) (8 6) ) 3 4 0 -1 ( (8 6) (11 10) (10 11) ) } } mesh { name { "RudrB.hi" } base { origin { (48.122 -0.10318 -0.56356) } orientation { (0 -0.22835 0 0.97358) } } pivot { origin { (0.00187 14.354 115.75) } } material { "rudder" } smoothangle { 45 } /* 12 points, 6 faces, 12 uvCoords */ materiallist { materialname { "rudder" } } points { (0.00185 6.5493 127.47) (0.00186 2.5365 108.38) (0.00185 26.171 104.02) (0.00185 26.171 127.47) (0.00188 10.012 104.02) (0.00189 10.012 108.38) (0.00185 6.5493 127.47) (0.00186 2.5365 108.38) (0.00185 26.171 104.02) (0.00185 26.171 127.47) (0.00188 10.012 104.02) (0.00189 10.012 108.38) } texcoords { (0.99589 0.16733) (0.99589 0.99755) (0 0.99755) (0.18178 0.31385) (0.18178 0) (0 0.31385) (0 0.99755) (0.99589 0.99755) (0.99589 0.16733) (0.18178 0) (0.18178 0.31385) (0 0.31385) } faces { 3 4 0 -1 ( (0 0) (3 1) (2 2) ) 4 4 0 -1 ( (5 3) (1 4) (0 0) (2 2) ) 3 4 0 -1 ( (4 5) (5 3) (2 2) ) 3 4 0 -1 ( (8 6) (9 7) (6 8) ) 4 4 0 -1 ( (6 8) (7 9) (11 10) (8 6) ) 3 4 0 -1 ( (8 6) (11 10) (10 11) ) } } mesh { name { "elvwrrl" } base { origin { (5.485 -0.66500 67.194) } orientation { (-0.04596 -0.63173 0.06430 0.77115) } } material { "gun gray" } smoothangle { 45 } /* 6 points, 3 faces, 0 uvCoords */ materiallist { materialname { "gun gray" } } points { (-16.476 1.4717 -3.8632) (29.243 4.2122 -1.687) (-15.974 1.3918 -3.603) (29.237 4.2123 -1.3867) (29.243 4.4652 -1.5365) (-16.473 1.7246 -3.7126) } faces { 4 0 0 -1 ( (4) (5) (0) (1) ) 4 0 0 -1 ( (0) (2) (3) (1) ) 4 0 0 -1 ( (2) (5) (4) (3) ) } } mesh { name { "elvwrru" } base { origin { (4.862 2.674 67.78) } orientation { (-0.06046 -0.61398 0.07880 0.78304) } } material { "gun gray" } smoothangle { 45 } /* 6 points, 3 faces, 0 uvCoords */ materiallist { materialname { "gun gray" } } points { (-15.921 0.36420 -5.0163) (19.448 2.8043 -2.1565) (-15.489 0.27729 -4.7516) (19.441 2.8044 -1.8562) (19.448 3.0573 -2.006) (-15.847 0.80325 -5.0038) } faces { 4 0 0 -1 ( (4) (5) (0) (1) ) 4 0 0 -1 ( (0) (2) (3) (1) ) 4 0 0 -1 ( (2) (5) (4) (3) ) } } mesh { name { "stabr" } base { origin { (0 0.81150 -18.208) } } pivot { origin { (14.911 8.8326 106.69) } } material { "ElvTop" } smoothangle { 45 } /* 10 points, 6 faces, 10 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (0 8.7601 101.95) (29.822 8.9631 111.43) (0 8.9631 111.43) (21.483 8.7601 101.95) (24.028 8.7601 103.22) (0 8.7601 101.95) (29.822 8.7601 111.43) (0 8.7601 111.43) (21.483 8.7601 101.95) (24.028 8.7601 103.22) } texcoords { (0.50119 0.59242) (0.82347 0.93865) (0.50119 0.99233) (0.78934 0.99232) (0.90119 0.59242) (0.50119 0.99233) (0.82347 0.93865) (0.50119 0.59242) (0.78934 0.99232) (0.90119 0.59242) } faces { 3 4 1 -1 ( (2 0) (4 1) (0 2) ) 3 4 1 -1 ( (4 1) (3 3) (0 2) ) 3 4 1 -1 ( (4 1) (2 0) (1 4) ) 3 4 0 -1 ( (5 5) (9 6) (7 7) ) 3 4 0 -1 ( (5 5) (8 8) (9 6) ) 3 4 0 -1 ( (6 9) (7 7) (9 6) ) } } mesh { name { "elvr.ia" } base { origin { (0 0.81200 -18.208) } } pivot { origin { (20.036 8.8124 111.8) } } material { "ElvTop" } smoothangle { 45 } /* 12 points, 8 faces, 12 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (29.892 8.9631 111.49) (2.4867 8.9632 111.49) (3.2226 8.7195 119.21) (10.776 8.7602 125.19) (35.158 8.7602 125.19) (37.213 8.7195 122.16) (29.892 8.7601 111.49) (2.4867 8.7602 111.49) (3.2226 8.7603 119.21) (10.776 8.7602 125.19) (35.158 8.7602 125.19) (37.213 8.7602 122.16) } texcoords { (0.90214 0.58986) (0.54442 0.26397) (0.64573 0.01185) (0.53455 0.58988) (0.97276 0.01185) (1.0003 0.13984) (0.64573 0.01185) (0.54442 0.26397) (0.90214 0.58986) (0.53455 0.58988) (0.97276 0.01185) (1.0003 0.13984) } faces { 3 4 1 -1 ( (0 0) (2 1) (3 2) ) 3 4 1 -1 ( (0 0) (1 3) (2 1) ) 3 4 1 -1 ( (0 0) (3 2) (4 4) ) 3 4 1 -1 ( (0 0) (4 4) (5 5) ) 3 4 0 -1 ( (9 6) (8 7) (6 8) ) 3 4 0 -1 ( (8 7) (7 9) (6 8) ) 3 4 0 -1 ( (10 10) (9 6) (6 8) ) 3 4 0 -1 ( (11 11) (10 10) (6 8) ) } } mesh { name { "elvr.ib" } base { origin { (0 12.546 -18.517) } orientation { (0.05234 0 0 0.99863) } } pivot { origin { (20.036 8.8124 111.8) } } material { "ElvTop" } smoothangle { 45 } /* 12 points, 8 faces, 12 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (29.892 8.9631 111.49) (2.4867 8.9632 111.49) (3.2226 8.7195 119.21) (10.776 8.7602 125.19) (35.158 8.7602 125.19) (37.213 8.7195 122.16) (29.892 8.7601 111.49) (2.4867 8.7602 111.49) (3.2226 8.7603 119.21) (10.776 8.7602 125.19) (35.158 8.7602 125.19) (37.213 8.7602 122.16) } texcoords { (0.90214 0.58986) (0.54442 0.26397) (0.64573 0.01185) (0.53455 0.58988) (0.97276 0.01185) (1.0003 0.13984) (0.64573 0.01185) (0.54442 0.26397) (0.90214 0.58986) (0.53455 0.58988) (0.97276 0.01185) (1.0003 0.13984) } faces { 3 4 1 -1 ( (0 0) (2 1) (3 2) ) 3 4 1 -1 ( (0 0) (1 3) (2 1) ) 3 4 1 -1 ( (0 0) (3 2) (4 4) ) 3 4 1 -1 ( (0 0) (4 4) (5 5) ) 3 4 0 -1 ( (9 6) (8 7) (6 8) ) 3 4 0 -1 ( (8 7) (7 9) (6 8) ) 3 4 0 -1 ( (10 10) (9 6) (6 8) ) 3 4 0 -1 ( (11 11) (10 10) (6 8) ) } } mesh { name { "elvr.ic" } base { origin { (28.041 9.7713 108.19) } orientation { (0 0 0 -1) } } pivot { orientation { (0 0 0 -1) } } material { " -- default --" } smoothangle { 45 } /* 2 points, 0 faces, 0 uvCoords */ /* 1 special edges */ materiallist { materialname { " -- default --" } } points { (0 0 0) (-6.7769 0 0) } edges { (0 1) } } mesh { name { "elvr.id" } base { origin { (0 -18.847 -14.88) } orientation { (-0.08889 0 0 0.99604) } } pivot { origin { (20.036 8.8124 111.8) } } material { "ElvTop" } smoothangle { 45 } /* 12 points, 8 faces, 12 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (29.892 8.9631 111.49) (2.4867 8.9632 111.49) (3.2226 8.7195 119.21) (10.776 8.7602 125.19) (35.158 8.7602 125.19) (37.213 8.7195 122.16) (29.892 8.7601 111.49) (2.4867 8.7602 111.49) (3.2226 8.7603 119.21) (10.776 8.7602 125.19) (35.158 8.7602 125.19) (37.213 8.7602 122.16) } texcoords { (0.90214 0.58986) (0.54442 0.26397) (0.64573 0.01185) (0.53455 0.58988) (0.97276 0.01185) (1.0003 0.13984) (0.64573 0.01185) (0.54442 0.26397) (0.90214 0.58986) (0.53455 0.58988) (0.97276 0.01185) (1.0003 0.13984) } faces { 3 4 1 -1 ( (0 0) (2 1) (3 2) ) 3 4 1 -1 ( (0 0) (1 3) (2 1) ) 3 4 1 -1 ( (0 0) (3 2) (4 4) ) 3 4 1 -1 ( (0 0) (4 4) (5 5) ) 3 4 0 -1 ( (9 6) (8 7) (6 8) ) 3 4 0 -1 ( (8 7) (7 9) (6 8) ) 3 4 0 -1 ( (10 10) (9 6) (6 8) ) 3 4 0 -1 ( (11 11) (10 10) (6 8) ) } } mesh { name { "elvr.ie" } base { origin { (0 -36.537 -8.613) } orientation { (-0.17193 0 0 0.98511) } } pivot { origin { (20.036 8.8124 111.8) } } material { "ElvTop" } smoothangle { 45 } /* 12 points, 8 faces, 12 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (29.892 8.9631 111.49) (2.4867 8.9632 111.49) (3.2226 8.7195 119.21) (10.776 8.7602 125.19) (35.158 8.7602 125.19) (37.213 8.7195 122.16) (29.892 8.7601 111.49) (2.4867 8.7602 111.49) (3.2226 8.7603 119.21) (10.776 8.7602 125.19) (35.158 8.7602 125.19) (37.213 8.7602 122.16) } texcoords { (0.90214 0.58986) (0.54442 0.26397) (0.64573 0.01185) (0.53455 0.58988) (0.97276 0.01185) (1.0003 0.13984) (0.64573 0.01185) (0.54442 0.26397) (0.90214 0.58986) (0.53455 0.58988) (0.97276 0.01185) (1.0003 0.13984) } faces { 3 4 1 -1 ( (0 0) (2 1) (3 2) ) 3 4 1 -1 ( (0 0) (1 3) (2 1) ) 3 4 1 -1 ( (0 0) (3 2) (4 4) ) 3 4 1 -1 ( (0 0) (4 4) (5 5) ) 3 4 0 -1 ( (9 6) (8 7) (6 8) ) 3 4 0 -1 ( (8 7) (7 9) (6 8) ) 3 4 0 -1 ( (10 10) (9 6) (6 8) ) 3 4 0 -1 ( (11 11) (10 10) (6 8) ) } } mesh { name { "elvr.if" } base { origin { (0 -54.87 1.846) } orientation { (-0.26387 0 0 0.96456) } } pivot { origin { (20.036 8.8124 111.8) } } material { "ElvTop" } smoothangle { 45 } /* 12 points, 8 faces, 12 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (29.892 8.9631 111.49) (2.4867 8.9632 111.49) (3.2226 8.7195 119.21) (10.776 8.7602 125.19) (35.158 8.7602 125.19) (37.213 8.7195 122.16) (29.892 8.7601 111.49) (2.4867 8.7602 111.49) (3.2226 8.7603 119.21) (10.776 8.7602 125.19) (35.158 8.7602 125.19) (37.213 8.7602 122.16) } texcoords { (0.90214 0.58986) (0.54442 0.26397) (0.64573 0.01185) (0.53455 0.58988) (0.97276 0.01185) (1.0003 0.13984) (0.64573 0.01185) (0.54442 0.26397) (0.90214 0.58986) (0.53455 0.58988) (0.97276 0.01185) (1.0003 0.13984) } faces { 3 4 1 -1 ( (0 0) (2 1) (3 2) ) 3 4 1 -1 ( (0 0) (1 3) (2 1) ) 3 4 1 -1 ( (0 0) (3 2) (4 4) ) 3 4 1 -1 ( (0 0) (4 4) (5 5) ) 3 4 0 -1 ( (9 6) (8 7) (6 8) ) 3 4 0 -1 ( (8 7) (7 9) (6 8) ) 3 4 0 -1 ( (10 10) (9 6) (6 8) ) 3 4 0 -1 ( (11 11) (10 10) (6 8) ) } } mesh { name { "elvr.ig" } base { origin { (0 21.916 -17.879) } orientation { (0.09411 0 0 0.99556) } } pivot { origin { (20.036 8.8124 111.8) } } material { "ElvTop" } smoothangle { 45 } /* 12 points, 8 faces, 12 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (29.892 8.9631 111.49) (2.4867 8.9632 111.49) (3.2226 8.7195 119.21) (10.776 8.7602 125.19) (35.158 8.7602 125.19) (37.213 8.7195 122.16) (29.892 8.7601 111.49) (2.4867 8.7602 111.49) (3.2226 8.7603 119.21) (10.776 8.7602 125.19) (35.158 8.7602 125.19) (37.213 8.7602 122.16) } texcoords { (0.90214 0.58986) (0.54442 0.26397) (0.64573 0.01185) (0.53455 0.58988) (0.97276 0.01185) (1.0003 0.13984) (0.64573 0.01185) (0.54442 0.26397) (0.90214 0.58986) (0.53455 0.58988) (0.97276 0.01185) (1.0003 0.13984) } faces { 3 4 1 -1 ( (0 0) (2 1) (3 2) ) 3 4 1 -1 ( (0 0) (1 3) (2 1) ) 3 4 1 -1 ( (0 0) (3 2) (4 4) ) 3 4 1 -1 ( (0 0) (4 4) (5 5) ) 3 4 0 -1 ( (9 6) (8 7) (6 8) ) 3 4 0 -1 ( (8 7) (7 9) (6 8) ) 3 4 0 -1 ( (10 10) (9 6) (6 8) ) 3 4 0 -1 ( (11 11) (10 10) (6 8) ) } } mesh { name { "elvr.ih" } base { origin { (0 41.461 -13.94) } orientation { (0.18224 0 0 0.98325) } } pivot { origin { (20.036 8.8124 111.8) } } material { "ElvTop" } smoothangle { 45 } /* 12 points, 8 faces, 12 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (29.892 8.9631 111.49) (2.4867 8.9632 111.49) (3.2226 8.7195 119.21) (10.776 8.7602 125.19) (35.158 8.7602 125.19) (37.213 8.7195 122.16) (29.892 8.7601 111.49) (2.4867 8.7602 111.49) (3.2226 8.7603 119.21) (10.776 8.7602 125.19) (35.158 8.7602 125.19) (37.213 8.7602 122.16) } texcoords { (0.90214 0.58986) (0.54442 0.26397) (0.64573 0.01185) (0.53455 0.58988) (0.97276 0.01185) (1.0003 0.13984) (0.64573 0.01185) (0.54442 0.26397) (0.90214 0.58986) (0.53455 0.58988) (0.97276 0.01185) (1.0003 0.13984) } faces { 3 4 1 -1 ( (0 0) (2 1) (3 2) ) 3 4 1 -1 ( (0 0) (1 3) (2 1) ) 3 4 1 -1 ( (0 0) (3 2) (4 4) ) 3 4 1 -1 ( (0 0) (4 4) (5 5) ) 3 4 0 -1 ( (9 6) (8 7) (6 8) ) 3 4 0 -1 ( (8 7) (7 9) (6 8) ) 3 4 0 -1 ( (10 10) (9 6) (6 8) ) 3 4 0 -1 ( (11 11) (10 10) (6 8) ) } } mesh { name { "elvr.ii" } base { origin { (0 59.999 -6.603) } orientation { (0.26892 0 0 0.96316) } } pivot { origin { (20.036 8.8124 111.8) } } material { "ElvTop" } smoothangle { 45 } /* 12 points, 8 faces, 12 uvCoords */ materiallist { materialname { "ElvTop" } materialname { "ElvBot" } } points { (29.892 8.9631 111.49) (2.4867 8.9632 111.49) (3.2226 8.7195 119.21) (10.776 8.7602 125.19) (35.158 8.7602 125.19) (37.213 8.7195 122.16) (29.892 8.7601 111.49) (2.4867 8.7602 111.49) (3.2226 8.7603 119.21) (10.776 8.7602 125.19) (35.158 8.7602 125.19) (37.213 8.7602 122.16) } texcoords { (0.90214 0.58986) (0.54442 0.26397) (0.64573 0.01185) (0.53455 0.58988) (0.97276 0.01185) (1.0003 0.13984) (0.64573 0.01185) (0.54442 0.26397) (0.90214 0.58986) (0.53455 0.58988) (0.97276 0.01185) (1.0003 0.13984) } faces { 3 4 1 -1 ( (0 0) (2 1) (3 2) ) 3 4 1 -1 ( (0 0) (1 3) (2 1) ) 3 4 1 -1 ( (0 0) (3 2) (4 4) ) 3 4 1 -1 ( (0 0) (4 4) (5 5) ) 3 4 0 -1 ( (9 6) (8 7) (6 8) ) 3 4 0 -1 ( (8 7) (7 9) (6 8) ) 3 4 0 -1 ( (10 10) (9 6) (6 8) ) 3 4 0 -1 ( (11 11) (10 10) (6 8) ) } } }