header { version { "0.65beta" } build { "2001.03.10" } } environment { grid { 1 10 50 50 } framerate { 24 } } object { "object01" mesh { name { "mesh02" } base { origin { (0.09750 0.60641 -0.00046) } } material { " -- default --" } smoothangle { 45 } /* 6 points, 3 faces, 0 uvCoords */ materiallist { materialname { " -- default --" } } points { (271.639 -2.70152 0.00814) (271.639 -2.6973 -0.00110) (271.639 -2.70802 -0.00110) (-295.481 -2.69731 -0.00109) (-295.481 -2.70151 0.00815) (-295.481 -2.70801 -0.00109) } faces { 4 0 0 -1 ( (5) (4) (0) (2) ) 4 0 0 -1 ( (3) (1) (0) (4) ) 4 0 0 -1 ( (5) (2) (1) (3) ) } } }