header { version { "0.65beta" } build { "2001.03.10" } } environment { grid { 0 7 50 50 } framerate { 24 } } texture { "strut" file { "C:\\Anim8or\\Parts\\strut.bmp" } } texture { "breech2" file { "C:\\Anim8or\\Parts\\breech2.bmp" } } texture { "Bullets" file { "C:\\Anim8or\\Parts\\Bullets.bmp" } } texture { "Barel2" file { "C:\\Anim8or\\Parts\\Barel2.bmp" } } object { "object01" material { "gun gray" surface { rgb { 67 67 67 } } } material { "breech" surface { texturename { "breech2" } textureparams { blendmode { decal } alphamode { none } } } } material { "wood" surface { texturename { "strut" } textureparams { blendmode { decal } alphamode { none } } } } material { "bullets" surface { texturename { "Bullets" } textureparams { blendmode { decal } alphamode { none } } } } material { "barrel" surface { texturename { "Barel2" } textureparams { blendmode { decal } alphamode { none } } } } mesh { name { "breech" } base { origin { (-0.03782 -0.67070 1.25669) } orientation { -0.14090 0 0 0.99002 } } pivot { origin { (0 1.96256 -5.92704) } } material { "breech" } smoothangle { 45 } /* 8 points, 6 faces, 8 uvCoords */ materiallist { materialname { "breech" } } points { (0.47601 1.01006 -0.68804) (0.47601 2.91506 -0.68804) (0.47601 1.01006 -11.166) (0.47601 2.91506 -11.166) (-0.47601 1.01006 -0.68804) (-0.47601 2.91506 -0.68804) (-0.47601 1.01006 -11.166) (-0.47601 2.91506 -11.166) } texcoords { (0.98456 1.01671) (0.98456 0.01671) (-0.00044 0.01671) (-0.00044 1.01671) (-0.00044 0.01671) (0.98456 0.01671) (0.98456 1.01671) (-0.00044 1.01671) } faces { 4 4 0 -1 ( (3 0) (2 1) (0 2) (1 3) ) 4 4 0 -1 ( (4 4) (6 5) (7 6) (5 7) ) 4 4 0 -1 ( (0 2) (4 4) (5 7) (1 3) ) 4 4 0 -1 ( (2 1) (3 0) (7 6) (6 5) ) 4 4 0 -1 ( (1 3) (5 7) (7 6) (3 0) ) 4 4 0 -1 ( (0 2) (2 1) (6 5) (4 4) ) } } mesh { name { "drum" } base { origin { (-1.26282 1.97007 -0.25615) } orientation { -0.13629 0.03576 0.25123 0.95762 } } pivot { origin { (-4.30218 -1.3675 -1.77128) } } material { "gun gray" } smoothangle { 45 } /* 50 points, 14 faces, 52 uvCoords */ /* 28 special edges */ materiallist { materialname { "gun gray" } materialname { "bullets" } } points { (-3.34987 0.27279 -2.57801) (-2.40095 -1.37078 -2.57801) (-3.34987 -3.01436 -2.57801) (-5.24771 -3.01436 -2.57802) (-6.19663 -1.37078 -2.57802) (-5.24771 0.27279 -2.57802) (-3.34987 0.27279 -2.57801) (-3.34987 0.27279 -0.95518) (-2.40095 -1.37078 -0.95517) (-3.34987 -3.01436 -0.95518) (-5.24771 -3.01436 -0.95518) (-6.19663 -1.37078 -0.95519) (-5.24771 0.27279 -0.95518) (-3.34987 0.27279 -0.95518) (-5.69219 1.04372 -0.86827) (-7.11101 -1.37022 -0.86828) (-5.72679 -3.83566 -0.86828) (-2.8845 -3.83566 -0.86828) (-1.53952 -1.37867 -0.86828) (-2.92374 1.04835 -0.86829) (-4.30796 -1.37867 -0.86828) (-0.05577 -2.22458 -0.86830) (-2.17342 -2.52956 -0.86829) (-5.69219 1.04372 -0.86827) (-7.11101 -1.37022 -0.86828) (-5.72679 -3.83566 -0.86828) (-2.8845 -3.83566 -0.86828) (-1.53952 -1.37867 -0.86828) (-2.92374 1.04835 -0.86829) (-4.30796 -1.37867 -0.86828) (-0.05577 -2.22458 -0.86830) (-2.17342 -2.52956 -0.86829) (-5.69219 1.04372 -2.67427) (-7.11101 -1.37022 -2.67427) (-5.72679 -3.83566 -2.67427) (-2.8845 -3.83566 -2.67428) (-1.53952 -1.37866 -2.67428) (-2.92374 1.04836 -2.67428) (-4.30796 -1.37866 -2.67428) (-0.05577 -2.22458 -2.67429) (-2.17342 -2.52956 -2.67429) (-5.69219 1.04372 -2.67427) (-7.11101 -1.37022 -2.67427) (-5.72679 -3.83566 -2.67427) (-2.8845 -3.83566 -2.67428) (-1.53952 -1.37866 -2.67428) (-2.92374 1.04836 -2.67428) (-4.30796 -1.37866 -2.67428) (-0.05577 -2.22458 -2.67429) (-2.17342 -2.52956 -2.67429) } edges { (16 20) (19 20) (17 20) (18 20) (15 20) (14 20) (20 22) (25 29) (28 29) (26 29) (27 29) (24 29) (23 29) (29 31) (34 38) (37 38) (35 38) (36 38) (33 38) (32 38) (38 40) (43 47) (46 47) (44 47) (45 47) (42 47) (41 47) (47 49) } texcoords { (0.24513 0.45572) (0.95971 0.45571) (0.95971 0.83116) (0.24513 0.83116) (0.95970 0.83418) (0.24512 0.83418) (0.95970 0.46176) (0.24512 0.46176) (0.95970 0.08631) (0.24512 0.08632) (0.95970 0.08329) (0.24513 0.08330) (0.95578 0.48123) (0.95577 -0.01717) (0.06171 -0.01717) (0.06172 0.48123) (0.95576 0.49335) (0.95577 0.99175) (0.06171 0.99175) (0.06170 0.49335) (0.70347 0.74813) (0.35791 0.98766) (0.01060 0.76011) (0.00324 0.29278) (0.35151 0.04766) (0.70843 0.28058) (0.70530 0.52881) (0.94964 0.74670) (0.01060 0.76011) (0.35791 0.98766) (0.70347 0.74813) (0.70530 0.52881) (0.70843 0.28058) (0.35151 0.04766) (0.00324 0.29278) (0.94964 0.74670) (0.70347 0.74813) (0.35791 0.98766) (0.01060 0.76011) (0.00324 0.29278) (0.35151 0.04766) (0.70843 0.28058) (0.70530 0.52880) (0.94964 0.74670) (0.01060 0.76011) (0.35791 0.98766) (0.70347 0.74813) (0.70530 0.52880) (0.70843 0.28058) (0.35151 0.04766) (0.00324 0.29278) (0.94964 0.74670) } faces { 7 4 0 -1 ( (41 44) (46 45) (45 46) (49 47) (44 48) (43 49) (42 50) ) 7 4 0 -1 ( (18 20) (19 21) (14 22) (15 23) (16 24) (17 25) (22 26) ) 4 4 1 -1 ( (12 0) (5 1) (0 2) (7 3) ) 4 4 1 -1 ( (0 12) (1 13) (8 14) (7 15) ) 4 4 1 -1 ( (1 4) (2 6) (9 7) (8 5) ) 4 4 1 -1 ( (2 6) (3 8) (10 9) (9 7) ) 4 4 1 -1 ( (3 16) (4 17) (11 18) (10 19) ) 4 4 1 -1 ( (4 10) (5 1) (12 0) (11 11) ) 3 4 0 -1 ( (22 26) (21 27) (18 20) ) 7 4 0 -1 ( (23 28) (28 29) (27 30) (31 31) (26 32) (25 33) (24 34) ) 3 4 0 -1 ( (27 30) (30 35) (31 31) ) 7 4 0 -1 ( (36 36) (37 37) (32 38) (33 39) (34 40) (35 41) (40 42) ) 3 4 0 -1 ( (40 42) (39 43) (36 36) ) 3 4 0 -1 ( (45 46) (48 51) (49 47) ) } } mesh { name { "stock" } base { origin { (-0.03782 0.99057 0.02842) } orientation { -0.14090 0 0 0.99002 } } pivot { origin { (-0.00001 -0.84002 -13.2269) } } material { "wood" } smoothangle { 45 } /* 20 points, 23 faces, 20 uvCoords */ materiallist { materialname { "wood" } } points { (0.38750 -2.8154 -12.3497) (0.38590 -3.1188 -11.2373) (0.37827 -0.94470 -10.3301) (0.37827 -0.94470 -11.4425) (-0.37099 -2.8154 -12.3497) (-0.37260 -3.1188 -11.2373) (-0.38023 -0.94470 -10.3301) (-0.38022 -0.94470 -11.4425) (0.28346 -0.94224 -10.4087) (0.29345 -0.46625 -11.1667) (0.42977 -1.89525 -16.1237) (0.42977 0.96275 -16.1237) (0.29345 1.43875 -11.2937) (0.28346 0.53876 -10.4507) (-0.28348 -0.94224 -10.4087) (-0.29347 -0.46625 -11.1667) (-0.42979 -1.89525 -16.1237) (-0.42979 0.96275 -16.1237) (-0.29347 1.43875 -11.2937) (-0.28348 0.53876 -10.4507) } texcoords { (0.95451 0.19275) (0.54872 0.00302) (0.86336 0.36009) (0.51773 0.17703) (0.95451 0.19275) (0.54872 0.00302) (0.51773 0.17703) (0.86336 0.36009) (0.54604 0.01526) (0.25123 -0.01073) (0.43055 0.12338) (0.04930 0.10136) (0.57575 0.93028) (0.00908 0.86744) (0.43055 0.12338) (0.25123 -0.01073) (0.54604 0.01526) (0.57575 0.93028) (0.04930 0.10136) (0.00908 0.86744) } faces { 3 4 0 -1 ( (8 8) (13 9) (9 10) ) 3 4 0 -1 ( (9 10) (12 11) (10 12) ) 3 4 0 -1 ( (9 10) (13 9) (12 11) ) 3 4 0 -1 ( (10 12) (12 11) (11 13) ) 3 4 0 -1 ( (15 14) (19 15) (14 16) ) 3 4 0 -1 ( (16 17) (18 18) (15 14) ) 3 4 0 -1 ( (18 18) (19 15) (15 14) ) 3 4 0 -1 ( (17 19) (18 18) (16 17) ) 4 4 0 -1 ( (8 8) (9 10) (15 14) (14 16) ) 4 4 0 -1 ( (12 11) (13 9) (19 15) (18 18) ) 4 4 0 -1 ( (11 13) (12 11) (18 18) (17 19) ) 4 4 0 -1 ( (10 12) (11 13) (17 19) (16 17) ) 4 4 0 -1 ( (9 10) (10 12) (16 17) (15 14) ) 4 4 0 -1 ( (2 1) (6 5) (7 6) (3 3) ) 3 4 0 -1 ( (1 0) (2 1) (0 2) ) 3 4 0 -1 ( (2 1) (3 3) (0 2) ) 3 4 0 -1 ( (5 4) (6 5) (1 0) ) 3 4 0 -1 ( (6 5) (2 1) (1 0) ) 3 4 0 -1 ( (7 6) (4 7) (3 3) ) 3 4 0 -1 ( (4 7) (0 2) (3 3) ) 3 4 0 -1 ( (7 6) (6 5) (4 7) ) 3 4 0 -1 ( (6 5) (5 4) (4 7) ) 4 4 0 -1 ( (0 2) (4 7) (5 4) (1 0) ) } } mesh { name { "barrel" } base { origin { (-0.03782 0.99057 0.02842) } orientation { -0.14090 0 0 0.99002 } } pivot { origin { (0 -0.37500 7.08942) } } material { "barrel" } smoothangle { 45 } /* 24 points, 12 faces, 20 uvCoords */ materiallist { materialname { "barrel" } materialname { "gun gray" } } points { (0.49626 -0.26358 0) (0.30700 -0.85100 0) (-0.30671 -0.84698 0) (-0.49626 -0.26358 0) (0 0.10100 0) (0.49626 -0.26358 0) (0.49600 -0.26400 13.335) (0.30700 -0.85100 13.335) (-0.30700 -0.84700 13.335) (-0.49600 -0.26400 13.335) (0 0.10100 13.335) (0.49600 -0.26400 13.335) (0.14217 -0.23329 13.3336) (0.08794 -0.40159 13.3336) (-0.08789 -0.40043 13.3336) (-0.14220 -0.23329 13.3336) (-0.00001 -0.12883 13.3336) (0.14217 -0.23329 13.3336) (0.14210 -0.23341 14.1788) (0.08796 -0.40159 14.1788) (-0.08796 -0.40044 14.1788) (-0.14211 -0.23341 14.1788) (0 -0.12883 14.1788) (0.14210 -0.23341 14.1788) } texcoords { (0.01940 0.86136) (0.95518 0.86128) (0.95518 0.59515) (0.01940 0.59493) (0.95518 0.59515) (0.01940 0.59493) (0.95518 0.16929) (0.01939 0.16936) (0.95518 0.16636) (0.01939 0.16644) (-0.03982 0.69360) (0.01949 0.69359) (0.01949 0.61734) (-0.03982 0.61726) (0.01949 0.61734) (-0.03982 0.61726) (0.01949 0.49534) (-0.03982 0.49534) (0.01949 0.49449) (-0.03982 0.49450) } faces { 4 4 0 -1 ( (10 0) (4 1) (0 2) (6 3) ) 4 4 0 -1 ( (3 4) (4 1) (10 0) (9 5) ) 4 4 0 -1 ( (2 6) (3 4) (9 5) (8 7) ) 4 4 0 -1 ( (1 8) (2 6) (8 7) (7 9) ) 4 4 0 -1 ( (0 2) (1 8) (7 9) (6 3) ) 5 4 0 -1 ( (6 3) (7 9) (8 7) (9 5) (10 0) ) 4 4 1 -1 ( (22 10) (16 11) (12 12) (18 13) ) 4 4 1 -1 ( (15 14) (16 11) (22 10) (21 15) ) 4 4 1 -1 ( (14 16) (15 14) (21 15) (20 17) ) 4 4 1 -1 ( (13 18) (14 16) (20 17) (19 19) ) 4 4 1 -1 ( (12 12) (13 18) (19 19) (18 13) ) 5 4 1 -1 ( (18 13) (19 19) (20 17) (21 15) (22 10) ) } } }